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authorJustin Clark-Casey (justincc)2011-08-30 23:05:43 +0100
committerJustin Clark-Casey (justincc)2011-08-30 23:06:10 +0100
commit04bafd21221a789b83b039efd1c52e141944cde0 (patch)
tree7c889db25e5c4ba059f5a03bfaacf95f95966b70 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentadd Name property to ISceneEntity (diff)
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
This adds an incomplete IScenePresence to match ISceneEntity
Diffstat (limited to 'OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index c910289..1833dce 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -36,6 +36,12 @@ namespace OpenSim.Region.Framework.Interfaces
36 public interface IAttachmentsModule 36 public interface IAttachmentsModule
37 { 37 {
38 /// <summary> 38 /// <summary>
39 /// RezAttachments. This should only be called upon login on the first region.
40 /// Attachment rezzings on crossings and TPs are done in a different way.
41 /// </summary>
42 void RezAttachments(IScenePresence sp);
43
44 /// <summary>
39 /// Attach an object to an avatar from the world. 45 /// Attach an object to an avatar from the world.
40 /// </summary> 46 /// </summary>
41 /// <param name="controllingClient"></param> 47 /// <param name="controllingClient"></param>