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authorJustin Clark-Casey (justincc)2011-08-26 22:37:53 +0100
committerJustin Clark-Casey (justincc)2011-08-26 22:37:53 +0100
commitae614c1264a2c4d06f019f2a91ad481cc2f96770 (patch)
tree2c60b6c35282e88628f3b0d04a449c01af53f06a /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentrefactor: remove common presence set up in attachments tests (diff)
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refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene object group direct
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 0c82411..86f5a0f 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -105,9 +105,9 @@ namespace OpenSim.Region.Framework.Interfaces
105 /// <summary> 105 /// <summary>
106 /// Detach the given item to the ground. 106 /// Detach the given item to the ground.
107 /// </summary> 107 /// </summary>
108 /// <param name="itemID"></param> 108 /// <param name="sceneObjectID"></param>
109 /// <param name="remoteClient"></param> 109 /// <param name="remoteClient"></param>
110 void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient); 110 void DetachSingleAttachmentToGround(UUID sceneObjectID, IClientAPI remoteClient);
111 111
112 /// <summary> 112 /// <summary>
113 /// Detach the given item so that it remains in the user's inventory. 113 /// Detach the given item so that it remains in the user's inventory.