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authorJustin Clark-Casey (justincc)2011-08-17 01:35:33 +0100
committerJustin Clark-Casey (justincc)2011-08-17 01:35:33 +0100
commitacfdca34fd9bf6d66d144ae5c0a325dd5e864517 (patch)
treefa04bcde5a48a26ef3867d82019f8f1eb35cb6b8 /OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
parentextend test to check that there is one attachment and that it has the right name (diff)
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Fix issue where loading a new appearance onto an NPC would not remove the previous attachments from the scene.
Addresses http://opensimulator.org/mantis/view.php?id=5636
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
index 6cc64c6..4cb3df2 100644
--- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
@@ -96,9 +96,10 @@ namespace OpenSim.Region.Framework.Interfaces
96 /// <summary> 96 /// <summary>
97 /// Detach an object from the avatar. 97 /// Detach an object from the avatar.
98 /// </summary> 98 /// </summary>
99 /// 99 /// <remarks>
100 /// This method is called in response to a client's detach request, so we only update the information in 100 /// This method is called in response to a client's detach request, so we only update the information in
101 /// inventory 101 /// inventory
102 /// </remarks>
102 /// <param name="objectLocalID"></param> 103 /// <param name="objectLocalID"></param>
103 /// <param name="remoteClient"></param> 104 /// <param name="remoteClient"></param>
104 void DetachObject(uint objectLocalID, IClientAPI remoteClient); 105 void DetachObject(uint objectLocalID, IClientAPI remoteClient);