diff options
Taken the old scripting engine out of Region.Environment and moved it into a separate module: OpenSim.Region.ExtensionsScriptModule (named as such because the purpose of it is to script server extensions, rather than "user scripting" like Tedd's engine.)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs (renamed from OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs) | 245 |
1 files changed, 138 insertions, 107 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs index 3bd395e..a97979f 100644 --- a/OpenSim/Region/Environment/Scenes/Scripting/ScriptManager.cs +++ b/OpenSim/Region/ExtensionsScriptModule/ScriptManager.cs | |||
@@ -1,107 +1,138 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | 2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using OpenSim.Framework.Console; | 29 | using OpenSim.Framework.Console; |
30 | using OpenSim.Region.Environment.Scenes; | 30 | using OpenSim.Region.Environment; |
31 | 31 | using OpenSim.Region.Environment.Scenes; | |
32 | namespace OpenSim.Region.Scripting | 32 | using OpenSim.Region.Environment.Interfaces; |
33 | { | 33 | using OpenSim.Region.ExtensionsScriptModule.CSharp; |
34 | public class ScriptManager | 34 | using OpenSim.Region.ExtensionsScriptModule.JScript; |
35 | { | 35 | using OpenSim.Region.ExtensionsScriptModule.JVMEngine; |
36 | List<IScript> scripts = new List<IScript>(); | 36 | |
37 | Scene scene; | 37 | namespace OpenSim.Region.ExtensionsScriptModule |
38 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); | 38 | { |
39 | 39 | public class ScriptManager : IRegionModule | |
40 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) | 40 | { |
41 | { | 41 | List<IScript> scripts = new List<IScript>(); |
42 | foreach (KeyValuePair<string, IScript> script in compiledscripts) | 42 | Scene m_scene; |
43 | { | 43 | Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>(); |
44 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | 44 | |
45 | MainLog.Instance.Verbose("Loading " + script.Key); | 45 | private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts) |
46 | script.Value.Initialise(scriptInfo); | 46 | { |
47 | scripts.Add(script.Value); | 47 | foreach (KeyValuePair<string, IScript> script in compiledscripts) |
48 | } | 48 | { |
49 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); | 49 | ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. |
50 | } | 50 | MainLog.Instance.Verbose("Loading " + script.Key); |
51 | 51 | script.Value.Initialise(scriptInfo); | |
52 | public ScriptManager(Scene world) | 52 | scripts.Add(script.Value); |
53 | { | 53 | } |
54 | scene = world; | 54 | MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)"); |
55 | 55 | } | |
56 | // Default Engines | 56 | |
57 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); | 57 | public ScriptManager() |
58 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); | 58 | { |
59 | 59 | // Default Engines | |
60 | JScriptEngine jscriptCompiler = new JScriptEngine(); | 60 | CSharpScriptEngine csharpCompiler = new CSharpScriptEngine(); |
61 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); | 61 | compilers.Add(csharpCompiler.FileExt(),csharpCompiler); |
62 | 62 | ||
63 | JavaEngine javaCompiler = new JavaEngine(); | 63 | JScriptEngine jscriptCompiler = new JScriptEngine(); |
64 | compilers.Add(javaCompiler.FileExt(), javaCompiler); | 64 | compilers.Add(jscriptCompiler.FileExt(), jscriptCompiler); |
65 | } | 65 | |
66 | 66 | JavaEngine javaCompiler = new JavaEngine(); | |
67 | public void Compile(string filename) | 67 | compilers.Add(javaCompiler.FileExt(), javaCompiler); |
68 | { | 68 | } |
69 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) | 69 | |
70 | { | 70 | public void Initialise(Scene scene) |
71 | if (filename.EndsWith(compiler.Key)) | 71 | { |
72 | { | 72 | System.Console.WriteLine("Initialising Extensions Scripting Module"); |
73 | LoadFromCompiler(compiler.Value.compile(filename)); | 73 | m_scene = scene; |
74 | break; | 74 | |
75 | } | 75 | m_scene.RegisterAPIMethod("API_CompileExtensionScript", new ModuleAPIMethod<bool, string, int>(Compile)); |
76 | } | 76 | m_scene.RegisterAPIMethod("API_AddExtensionScript", new ModuleAPIMethod<bool, IScript, int>(AddPreCompiledScript)); |
77 | } | 77 | } |
78 | 78 | ||
79 | public void RunScriptCmd(string[] args) | 79 | public void PostInitialise() |
80 | { | 80 | { |
81 | switch (args[0]) | 81 | |
82 | { | 82 | } |
83 | case "load": | 83 | |
84 | Compile(args[1]); | 84 | public void CloseDown() |
85 | break; | 85 | { |
86 | 86 | ||
87 | default: | 87 | } |
88 | MainLog.Instance.Error("Unknown script command"); | 88 | |
89 | break; | 89 | public string GetName() |
90 | } | 90 | { |
91 | } | 91 | return "ExtensionsScriptingModule"; |
92 | 92 | } | |
93 | public void AddPreCompiledScript(IScript script) | 93 | |
94 | { | 94 | public bool Compile(string filename, int dummyParam) |
95 | MainLog.Instance.Verbose("Loading script " + script.Name); | 95 | { |
96 | ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | 96 | foreach (KeyValuePair<string, IScriptCompiler> compiler in compilers) |
97 | script.Initialise(scriptInfo); | 97 | { |
98 | scripts.Add(script); | 98 | if (filename.EndsWith(compiler.Key)) |
99 | } | 99 | { |
100 | } | 100 | LoadFromCompiler(compiler.Value.compile(filename)); |
101 | 101 | break; | |
102 | interface IScriptCompiler | 102 | } |
103 | { | 103 | } |
104 | Dictionary<string,IScript> compile(string filename); | 104 | |
105 | string FileExt(); | 105 | return true; |
106 | } | 106 | } |
107 | } | 107 | |
108 | public void RunScriptCmd(string[] args) | ||
109 | { | ||
110 | switch (args[0]) | ||
111 | { | ||
112 | case "load": | ||
113 | Compile(args[1], 0); | ||
114 | break; | ||
115 | |||
116 | default: | ||
117 | MainLog.Instance.Error("Unknown script command"); | ||
118 | break; | ||
119 | } | ||
120 | } | ||
121 | |||
122 | public bool AddPreCompiledScript(IScript script, int dummyParam) | ||
123 | { | ||
124 | MainLog.Instance.Verbose("Loading script " + script.Name); | ||
125 | ScriptInfo scriptInfo = new ScriptInfo(m_scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script. | ||
126 | script.Initialise(scriptInfo); | ||
127 | scripts.Add(script); | ||
128 | |||
129 | return true; | ||
130 | } | ||
131 | } | ||
132 | |||
133 | interface IScriptCompiler | ||
134 | { | ||
135 | Dictionary<string,IScript> compile(string filename); | ||
136 | string FileExt(); | ||
137 | } | ||
138 | } | ||