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author | Sean Dague | 2007-09-17 12:52:03 +0000 |
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committer | Sean Dague | 2007-09-17 12:52:03 +0000 |
commit | b8d9737a47696952bedec33dface8f18df47341f (patch) | |
tree | 9279f45510f8a9285ac5b9c9165ab6c741009eac /OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs | |
parent | I think this is the last bits for a consistant pristine (diff) | |
download | opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.zip opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.tar.gz opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.tar.bz2 opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.tar.xz |
fixing me some line endings
Diffstat (limited to 'OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs')
-rw-r--r-- | OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs | 534 |
1 files changed, 267 insertions, 267 deletions
diff --git a/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs index c880bce..517b95f 100644 --- a/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs +++ b/OpenSim/Region/ExtensionsScriptModule/ScriptInterpretedAPI.cs | |||
@@ -1,267 +1,267 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using Key = libsecondlife.LLUUID; | 4 | using Key = libsecondlife.LLUUID; |
5 | using Rotation = libsecondlife.LLQuaternion; | 5 | using Rotation = libsecondlife.LLQuaternion; |
6 | using Vector = libsecondlife.LLVector3; | 6 | using Vector = libsecondlife.LLVector3; |
7 | using LSLList = System.Collections.Generic.List<string>; | 7 | using LSLList = System.Collections.Generic.List<string>; |
8 | 8 | ||
9 | using OpenSim.Region.Environment.Scenes; | 9 | using OpenSim.Region.Environment.Scenes; |
10 | using OpenSim.Region.Environment.LandManagement; | 10 | using OpenSim.Region.Environment.LandManagement; |
11 | using libsecondlife; | 11 | using libsecondlife; |
12 | 12 | ||
13 | namespace OpenSim.Region.ExtensionsScriptModule | 13 | namespace OpenSim.Region.ExtensionsScriptModule |
14 | { | 14 | { |
15 | /// <summary> | 15 | /// <summary> |
16 | /// A class inteded to act as an API for LSL-styled interpreted languages | 16 | /// A class inteded to act as an API for LSL-styled interpreted languages |
17 | /// </summary> | 17 | /// </summary> |
18 | /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> | 18 | /// <remarks>Avoid at all costs. This should ONLY be used for LSL.</remarks> |
19 | class ScriptInterpretedAPI | 19 | class ScriptInterpretedAPI |
20 | { | 20 | { |
21 | protected LLUUID m_object; | 21 | protected LLUUID m_object; |
22 | protected Scene m_scene; | 22 | protected Scene m_scene; |
23 | 23 | ||
24 | /// <summary> | 24 | /// <summary> |
25 | /// The scene in which this script is acting | 25 | /// The scene in which this script is acting |
26 | /// </summary> | 26 | /// </summary> |
27 | public Scene Scene | 27 | public Scene Scene |
28 | { | 28 | { |
29 | get { return m_scene; } | 29 | get { return m_scene; } |
30 | } | 30 | } |
31 | 31 | ||
32 | /// <summary> | 32 | /// <summary> |
33 | /// The id of the object our script is supposed to be acting in | 33 | /// The id of the object our script is supposed to be acting in |
34 | /// </summary> | 34 | /// </summary> |
35 | public Key ObjectID | 35 | public Key ObjectID |
36 | { | 36 | { |
37 | get { return m_object; } | 37 | get { return m_object; } |
38 | } | 38 | } |
39 | 39 | ||
40 | /// <summary> | 40 | /// <summary> |
41 | /// The object our script is supposed to be in | 41 | /// The object our script is supposed to be in |
42 | /// </summary> | 42 | /// </summary> |
43 | public SceneObjectGroup Task | 43 | public SceneObjectGroup Task |
44 | { | 44 | { |
45 | get { return Scene.Objects[ObjectID]; } | 45 | get { return Scene.Objects[ObjectID]; } |
46 | } | 46 | } |
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | /// Creates a new ScriptInterpretedAPI for a specified object | 49 | /// Creates a new ScriptInterpretedAPI for a specified object |
50 | /// </summary> | 50 | /// </summary> |
51 | /// <param name="world">The scene the object is located in</param> | 51 | /// <param name="world">The scene the object is located in</param> |
52 | /// <param name="member">The specific member being 'occupied' by the script</param> | 52 | /// <param name="member">The specific member being 'occupied' by the script</param> |
53 | public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member) | 53 | public ScriptInterpretedAPI(Scene world, libsecondlife.LLUUID member) |
54 | { | 54 | { |
55 | m_scene = world; | 55 | m_scene = world; |
56 | m_object = member; | 56 | m_object = member; |
57 | } | 57 | } |
58 | 58 | ||
59 | /// <summary> | 59 | /// <summary> |
60 | /// Returns the absolute number of a integer value. | 60 | /// Returns the absolute number of a integer value. |
61 | /// </summary> | 61 | /// </summary> |
62 | /// <param name="val">Input</param> | 62 | /// <param name="val">Input</param> |
63 | /// <returns>Absolute number of input</returns> | 63 | /// <returns>Absolute number of input</returns> |
64 | public int osAbs(int val) | 64 | public int osAbs(int val) |
65 | { | 65 | { |
66 | return Math.Abs(val); | 66 | return Math.Abs(val); |
67 | } | 67 | } |
68 | 68 | ||
69 | public float osAcos(float val) | 69 | public float osAcos(float val) |
70 | { | 70 | { |
71 | return (float)Math.Acos(val); | 71 | return (float)Math.Acos(val); |
72 | } | 72 | } |
73 | 73 | ||
74 | [Obsolete("Unimplemented")] | 74 | [Obsolete("Unimplemented")] |
75 | public void osAddToLandPassList(Key avatar, float hours) | 75 | public void osAddToLandPassList(Key avatar, float hours) |
76 | { | 76 | { |
77 | Vector myPosition = Task.AbsolutePosition; | 77 | Vector myPosition = Task.AbsolutePosition; |
78 | Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y); | 78 | Land myParcel = Scene.LandManager.getLandObject(myPosition.X, myPosition.Y); |
79 | 79 | ||
80 | OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); | 80 | OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAddToLandPassList(Key avatar, float hours)"); |
81 | return; | 81 | return; |
82 | } | 82 | } |
83 | 83 | ||
84 | [Obsolete("Unimplemented")] | 84 | [Obsolete("Unimplemented")] |
85 | public void osAdjustSoundVolume(float volume) | 85 | public void osAdjustSoundVolume(float volume) |
86 | { | 86 | { |
87 | OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)"); | 87 | OpenSim.Framework.Console.MainLog.Instance.Warn("script", "Unimplemented function called by script: osAdjustSoundVolume(float volume)"); |
88 | return; | 88 | return; |
89 | } | 89 | } |
90 | 90 | ||
91 | [Obsolete("Unimplemented")] | 91 | [Obsolete("Unimplemented")] |
92 | public void osAllowInventoryDrop(int add) | 92 | public void osAllowInventoryDrop(int add) |
93 | { | 93 | { |
94 | return; | 94 | return; |
95 | } | 95 | } |
96 | 96 | ||
97 | [Obsolete("Unimplemented")] | 97 | [Obsolete("Unimplemented")] |
98 | public float osAngleBetween(Rotation a, Rotation b) | 98 | public float osAngleBetween(Rotation a, Rotation b) |
99 | { | 99 | { |
100 | Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z); | 100 | Axiom.Math.Quaternion axA = new Axiom.Math.Quaternion(a.W, a.X, a.Y, a.Z); |
101 | Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z); | 101 | Axiom.Math.Quaternion axB = new Axiom.Math.Quaternion(b.W, b.X, b.Y, b.Z); |
102 | 102 | ||
103 | return 0; | 103 | return 0; |
104 | } | 104 | } |
105 | 105 | ||
106 | [Obsolete("Unimplemented")] | 106 | [Obsolete("Unimplemented")] |
107 | public void osApplyImpulse(Vector force, int local) | 107 | public void osApplyImpulse(Vector force, int local) |
108 | { | 108 | { |
109 | return; | 109 | return; |
110 | } | 110 | } |
111 | 111 | ||
112 | [Obsolete("Unimplemented")] | 112 | [Obsolete("Unimplemented")] |
113 | public void osApplyRotationalImpulse(Vector force, int local) | 113 | public void osApplyRotationalImpulse(Vector force, int local) |
114 | { | 114 | { |
115 | return; | 115 | return; |
116 | } | 116 | } |
117 | 117 | ||
118 | public float osAsin(float val) | 118 | public float osAsin(float val) |
119 | { | 119 | { |
120 | return (float)Math.Asin(val); | 120 | return (float)Math.Asin(val); |
121 | } | 121 | } |
122 | 122 | ||
123 | public float osAtan2(float x, float y) | 123 | public float osAtan2(float x, float y) |
124 | { | 124 | { |
125 | return (float)Math.Atan2(x, y); | 125 | return (float)Math.Atan2(x, y); |
126 | } | 126 | } |
127 | 127 | ||
128 | [Obsolete("Unimplemented")] | 128 | [Obsolete("Unimplemented")] |
129 | public void osAttachToAvatar(Key avatar, int attachmentPoint) | 129 | public void osAttachToAvatar(Key avatar, int attachmentPoint) |
130 | { | 130 | { |
131 | return; | 131 | return; |
132 | } | 132 | } |
133 | 133 | ||
134 | [Obsolete("Unimplemented")] | 134 | [Obsolete("Unimplemented")] |
135 | public Key osAvatarOnSitTarget() | 135 | public Key osAvatarOnSitTarget() |
136 | { | 136 | { |
137 | //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences | 137 | //TODO: Follow this as Children is chanced to be of type entity to support ScenePresences |
138 | /* | 138 | /* |
139 | foreach (KeyValuePair<Key, EntityBase> Child in Task.Children) | 139 | foreach (KeyValuePair<Key, EntityBase> Child in Task.Children) |
140 | { | 140 | { |
141 | if (Child.Value is ScenePresence) | 141 | if (Child.Value is ScenePresence) |
142 | { | 142 | { |
143 | return Child.Value.uuid; | 143 | return Child.Value.uuid; |
144 | } | 144 | } |
145 | } | 145 | } |
146 | */ | 146 | */ |
147 | 147 | ||
148 | return Key.Zero; | 148 | return Key.Zero; |
149 | } | 149 | } |
150 | 150 | ||
151 | public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up) | 151 | public Rotation osAxes2Rot(Vector fwd, Vector left, Vector up) |
152 | { | 152 | { |
153 | Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion(); | 153 | Axiom.Math.Quaternion axQ = new Axiom.Math.Quaternion(); |
154 | Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z); | 154 | Axiom.Math.Vector3 axFwd = new Axiom.Math.Vector3(fwd.X, fwd.Y, fwd.Z); |
155 | Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z); | 155 | Axiom.Math.Vector3 axLeft = new Axiom.Math.Vector3(left.X, left.Y, left.Z); |
156 | Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z); | 156 | Axiom.Math.Vector3 axUp = new Axiom.Math.Vector3(up.X, up.Y, up.Z); |
157 | 157 | ||
158 | axQ.FromAxes(axFwd, axLeft, axUp); | 158 | axQ.FromAxes(axFwd, axLeft, axUp); |
159 | 159 | ||
160 | return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); | 160 | return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); |
161 | } | 161 | } |
162 | 162 | ||
163 | public Rotation osAxisAngle2Rot(Vector axis, float angle) | 163 | public Rotation osAxisAngle2Rot(Vector axis, float angle) |
164 | { | 164 | { |
165 | Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z)); | 165 | Axiom.Math.Quaternion axQ = Axiom.Math.Quaternion.FromAngleAxis(angle, new Axiom.Math.Vector3(axis.X, axis.Y, axis.Z)); |
166 | 166 | ||
167 | return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); | 167 | return new Rotation(axQ.x, axQ.y, axQ.z, axQ.w); |
168 | } | 168 | } |
169 | 169 | ||
170 | public string osBase64ToString(string str) | 170 | public string osBase64ToString(string str) |
171 | { | 171 | { |
172 | Encoding enc = System.Text.Encoding.UTF8; | 172 | Encoding enc = System.Text.Encoding.UTF8; |
173 | return enc.GetString(Convert.FromBase64String(str)); | 173 | return enc.GetString(Convert.FromBase64String(str)); |
174 | } | 174 | } |
175 | 175 | ||
176 | [Obsolete("Unimplemented")] | 176 | [Obsolete("Unimplemented")] |
177 | public void osBreakAllLinks() | 177 | public void osBreakAllLinks() |
178 | { | 178 | { |
179 | return; | 179 | return; |
180 | } | 180 | } |
181 | 181 | ||
182 | [Obsolete("Unimplemented")] | 182 | [Obsolete("Unimplemented")] |
183 | public void osBreakLink() | 183 | public void osBreakLink() |
184 | { | 184 | { |
185 | return; | 185 | return; |
186 | } | 186 | } |
187 | 187 | ||
188 | public LSLList osCSV2List(string src) | 188 | public LSLList osCSV2List(string src) |
189 | { | 189 | { |
190 | LSLList retVal = new LSLList(); | 190 | LSLList retVal = new LSLList(); |
191 | retVal.AddRange(src.Split(',')); | 191 | retVal.AddRange(src.Split(',')); |
192 | 192 | ||
193 | return retVal; | 193 | return retVal; |
194 | } | 194 | } |
195 | 195 | ||
196 | public int osCeil(float val) | 196 | public int osCeil(float val) |
197 | { | 197 | { |
198 | return (int)Math.Ceiling(val); | 198 | return (int)Math.Ceiling(val); |
199 | } | 199 | } |
200 | 200 | ||
201 | [Obsolete("Unimplemented")] | 201 | [Obsolete("Unimplemented")] |
202 | public void osCloseRemoteDataChannel(Key channel) | 202 | public void osCloseRemoteDataChannel(Key channel) |
203 | { | 203 | { |
204 | return; | 204 | return; |
205 | } | 205 | } |
206 | 206 | ||
207 | [Obsolete("Unimplemented")] | 207 | [Obsolete("Unimplemented")] |
208 | public float osCloud(Vector offset) | 208 | public float osCloud(Vector offset) |
209 | { | 209 | { |
210 | return 0.0f; | 210 | return 0.0f; |
211 | } | 211 | } |
212 | 212 | ||
213 | [Obsolete("Unimplemented")] | 213 | [Obsolete("Unimplemented")] |
214 | public void osCollisionFilter(string name, Key id, int accept) | 214 | public void osCollisionFilter(string name, Key id, int accept) |
215 | { | 215 | { |
216 | return; | 216 | return; |
217 | } | 217 | } |
218 | 218 | ||
219 | [Obsolete("Unimplemented")] | 219 | [Obsolete("Unimplemented")] |
220 | public void osCollisionSprite(string impact_sprite) | 220 | public void osCollisionSprite(string impact_sprite) |
221 | { | 221 | { |
222 | return; | 222 | return; |
223 | } | 223 | } |
224 | 224 | ||
225 | public float osCos(float theta) | 225 | public float osCos(float theta) |
226 | { | 226 | { |
227 | return (float)Math.Cos(theta); | 227 | return (float)Math.Cos(theta); |
228 | } | 228 | } |
229 | 229 | ||
230 | public void osCreateLink(Key target, int parent) | 230 | public void osCreateLink(Key target, int parent) |
231 | { | 231 | { |
232 | if(Scene.Entities[target] is SceneObjectGroup) | 232 | if(Scene.Entities[target] is SceneObjectGroup) |
233 | Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]); | 233 | Task.LinkToGroup((SceneObjectGroup)Scene.Entities[target]); |
234 | 234 | ||
235 | return; | 235 | return; |
236 | } | 236 | } |
237 | 237 | ||
238 | [Obsolete("Partially Unimplemented")] | 238 | [Obsolete("Partially Unimplemented")] |
239 | public LSLList osDeleteSubList(LSLList src, int start, int end) | 239 | public LSLList osDeleteSubList(LSLList src, int start, int end) |
240 | { | 240 | { |
241 | if (start < 0 || end < 0) | 241 | if (start < 0 || end < 0) |
242 | { | 242 | { |
243 | throw new Exception("Unsupported at this time."); | 243 | throw new Exception("Unsupported at this time."); |
244 | } | 244 | } |
245 | 245 | ||
246 | src.RemoveRange(start, start - end + 1); | 246 | src.RemoveRange(start, start - end + 1); |
247 | return src; | 247 | return src; |
248 | } | 248 | } |
249 | 249 | ||
250 | [Obsolete("Partially Unimplemented")] | 250 | [Obsolete("Partially Unimplemented")] |
251 | public string osDeleteSubString(string src, int start, int end) | 251 | public string osDeleteSubString(string src, int start, int end) |
252 | { | 252 | { |
253 | if (start < 0 || end < 0) | 253 | if (start < 0 || end < 0) |
254 | { | 254 | { |
255 | throw new Exception("Unsupported at this time."); | 255 | throw new Exception("Unsupported at this time."); |
256 | } | 256 | } |
257 | 257 | ||
258 | return src.Remove(start, start - end + 1); | 258 | return src.Remove(start, start - end + 1); |
259 | } | 259 | } |
260 | 260 | ||
261 | [Obsolete("Unimplemented")] | 261 | [Obsolete("Unimplemented")] |
262 | public void osDetachFromAvatar(Key avatar) | 262 | public void osDetachFromAvatar(Key avatar) |
263 | { | 263 | { |
264 | return; | 264 | return; |
265 | } | 265 | } |
266 | } | 266 | } |
267 | } | 267 | } |