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author | lbsa71 | 2007-08-06 10:48:40 +0000 |
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committer | lbsa71 | 2007-08-06 10:48:40 +0000 |
commit | 9bdeb8af6f797e35b5322d6856ecc488340c9453 (patch) | |
tree | c937a183725603e2b5cdebc525308aee517de597 /OpenSim/Region/Examples | |
parent | And its license file. (diff) | |
download | opensim-SC_OLD-9bdeb8af6f797e35b5322d6856ecc488340c9453.zip opensim-SC_OLD-9bdeb8af6f797e35b5322d6856ecc488340c9453.tar.gz opensim-SC_OLD-9bdeb8af6f797e35b5322d6856ecc488340c9453.tar.bz2 opensim-SC_OLD-9bdeb8af6f797e35b5322d6856ecc488340c9453.tar.xz |
* SimpleApp works again:
* NetworkServersInfo settable without config file
* DefaultHomeLoc throws if getted before setted
* Removed nonsensical sandbox distinction
* Refactored default config file creation
* Some more small refactorings on shapes
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index a27cc0c..50b0780 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -35,8 +35,7 @@ namespace SimpleApp | |||
35 | 35 | ||
36 | StartLog(); | 36 | StartLog(); |
37 | 37 | ||
38 | m_networkServersInfo = new NetworkServersInfo( ); | 38 | m_networkServersInfo = new NetworkServersInfo( 1000, 1000 ); |
39 | |||
40 | 39 | ||
41 | LocalAssetServer assetServer = new LocalAssetServer(); | 40 | LocalAssetServer assetServer = new LocalAssetServer(); |
42 | assetServer.SetServerInfo("http://localhost:8003/", ""); | 41 | assetServer.SetServerInfo("http://localhost:8003/", ""); |
@@ -48,8 +47,6 @@ namespace SimpleApp | |||
48 | { | 47 | { |
49 | base.StartUp(); | 48 | base.StartUp(); |
50 | 49 | ||
51 | m_commsManager = new CommunicationsLocal(m_networkServersInfo, m_httpServer, m_assetCache); | ||
52 | |||
53 | m_log.Notice(m_log.LineInfo); | 50 | m_log.Notice(m_log.LineInfo); |
54 | 51 | ||
55 | ScenePresence.PhysicsEngineFlying = true; | 52 | ScenePresence.PhysicsEngineFlying = true; |