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authorMW2007-08-16 18:22:08 +0000
committerMW2007-08-16 18:22:08 +0000
commitcb90510e1631343e87f35e75af4022e3fc611103 (patch)
treec1f0850f7ed12892a64c22331e7356bcb0dc1c09 /OpenSim/Region/Examples
parent* Introduced IScriptHost as an interface to fetching object data from scripts. (diff)
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Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/ComplexObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
index 9276212..01af4f0 100644
--- a/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/ComplexObject.cs
@@ -31,7 +31,7 @@ namespace SimpleApp
31 31
32 public override void UpdateMovement() 32 public override void UpdateMovement()
33 { 33 {
34 UpdateGroupRotation(Rotation * m_rotationDirection); 34 UpdateGroupRotation(GroupRotation * m_rotationDirection);
35 35
36 base.UpdateMovement(); 36 base.UpdateMovement();
37 } 37 }