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author | lbsa71 | 2007-09-20 07:49:11 +0000 |
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committer | lbsa71 | 2007-09-20 07:49:11 +0000 |
commit | 14d5a2e9b757c258c6ad15f0939973ef172d2d1f (patch) | |
tree | e0eb78ae9b3d3dfcc1a811b127cdb968b3d625e1 /OpenSim/Region/Examples | |
parent | * Rewired Touch to route to group/part (Still triggering EventManager as well) (diff) | |
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* moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 7 |
2 files changed, 14 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index d2dce6b..7836199 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -179,8 +179,15 @@ namespace SimpleApp | |||
179 | 179 | ||
180 | public virtual void SendRegionHandshake(RegionInfo regionInfo) | 180 | public virtual void SendRegionHandshake(RegionInfo regionInfo) |
181 | { | 181 | { |
182 | this.OnRegionHandShakeReply(this); | 182 | if (OnRegionHandShakeReply != null) |
183 | this.OnCompleteMovementToRegion(); | 183 | { |
184 | this.OnRegionHandShakeReply(this); | ||
185 | } | ||
186 | |||
187 | if (OnCompleteMovementToRegion != null) | ||
188 | { | ||
189 | this.OnCompleteMovementToRegion(); | ||
190 | } | ||
184 | } | 191 | } |
185 | 192 | ||
186 | private void Update( ) | 193 | private void Update( ) |
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index 52e279b..9892866 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -72,6 +72,8 @@ namespace SimpleApp | |||
72 | 72 | ||
73 | scene.StartTimer(); | 73 | scene.StartTimer(); |
74 | 74 | ||
75 | m_sceneManager.Add(scene); | ||
76 | |||
75 | m_moduleLoader.PostInitialise(); | 77 | m_moduleLoader.PostInitialise(); |
76 | m_moduleLoader.ClearCache(); | 78 | m_moduleLoader.ClearCache(); |
77 | 79 | ||
@@ -89,7 +91,7 @@ namespace SimpleApp | |||
89 | scene.AddEntity(complexObject); | 91 | scene.AddEntity(complexObject); |
90 | } | 92 | } |
91 | 93 | ||
92 | /*for (int i = 0; i < 500; i++) | 94 | for (int i = 0; i < 2; i++) |
93 | { | 95 | { |
94 | MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); | 96 | MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); |
95 | scene.AddNewClient(m_character, false); | 97 | scene.AddNewClient(m_character, false); |
@@ -100,7 +102,8 @@ namespace SimpleApp | |||
100 | { | 102 | { |
101 | avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2); | 103 | avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2); |
102 | 104 | ||
103 | }*/ | 105 | } |
106 | |||
104 | 107 | ||
105 | 108 | ||
106 | DirectoryInfo dirInfo = new DirectoryInfo( "." ); | 109 | DirectoryInfo dirInfo = new DirectoryInfo( "." ); |