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author | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
commit | d358125cac4e01194dae4b1f0bc9afc87e463f76 (patch) | |
tree | 28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Region/Examples | |
parent | Move code which handles NPC movement into Scene so that this can also be used... (diff) | |
download | opensim-SC_OLD-d358125cac4e01194dae4b1f0bc9afc87e463f76.zip opensim-SC_OLD-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.gz opensim-SC_OLD-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.bz2 opensim-SC_OLD-d358125cac4e01194dae4b1f0bc9afc87e463f76.tar.xz |
Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index c87790f..b0266c5 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -222,7 +222,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
222 | public event ScriptReset OnScriptReset; | 222 | public event ScriptReset OnScriptReset; |
223 | public event GetScriptRunning OnGetScriptRunning; | 223 | public event GetScriptRunning OnGetScriptRunning; |
224 | public event SetScriptRunning OnSetScriptRunning; | 224 | public event SetScriptRunning OnSetScriptRunning; |
225 | public event Action<Vector3, bool> OnAutoPilotGo; | 225 | public event Action<Vector3, bool, bool> OnAutoPilotGo; |
226 | 226 | ||
227 | public event TerrainUnacked OnUnackedTerrain; | 227 | public event TerrainUnacked OnUnackedTerrain; |
228 | 228 | ||