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authorMW2007-07-28 13:44:12 +0000
committerMW2007-07-28 13:44:12 +0000
commite86396ad1fbb492dd2164b7d26f3ed87e0ba0fa0 (patch)
tree7e712f5ea23c05b57fa2f3dd93e20c51573fe21c /OpenSim/Region/Examples
parentShould now have version 0.1 of our new ruth default avatar. At the moment, yo... (diff)
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You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 1593f6c..6bcec5c 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -119,6 +119,7 @@ namespace SimpleApp
119 119
120 public virtual void OutPacket(Packet newPack) { } 120 public virtual void OutPacket(Packet newPack) { }
121 public virtual void SendWearables(AvatarWearable[] wearables) { } 121 public virtual void SendWearables(AvatarWearable[] wearables) { }
122 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
122 public virtual void SendStartPingCheck(byte seq) { } 123 public virtual void SendStartPingCheck(byte seq) { }
123 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { } 124 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { }
124 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } 125 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }