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authorDan Lake2010-03-19 05:51:16 -0700
committerJohn Hurliman2010-03-19 15:16:35 -0700
commit859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046 (patch)
treedcce6c74d201b52c1a04ec9ec2cb90ce068fc020 /OpenSim/Region/Examples
parentInconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff)
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Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index e1d5bdc..6da41db 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -88,12 +88,12 @@ namespace OpenSim.Region.Examples.SimpleModule
88 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); 88 m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false);
89 } 89 }
90 90
91 List<ScenePresence> avatars = m_scene.GetAvatars(); 91 m_scene.ForEachScenePresence(delegate(ScenePresence sp)
92 foreach (ScenePresence avatar in avatars)
93 { 92 {
94 avatar.AbsolutePosition = 93 if (!sp.IsChildAgent)
95 new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); 94 sp.AbsolutePosition =
96 } 95 new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2);
96 });
97 } 97 }
98 98
99 // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) 99 // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos)