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authorDalien Talbot2007-09-08 16:30:39 +0000
committerDalien Talbot2007-09-08 16:30:39 +0000
commit3433f3814acbed69b60f177576602a6cb6a3677c (patch)
tree2978745e09e36716b5948f2d956647b71803c75a /OpenSim/Region/Examples
parentAnother attempt at an i386 version of libode. If this doesn't test out for pe... (diff)
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Partial fix for the "avatars permanently facing east" - now the rotation
is set correctly, but only with the movement of the avatar. The in-place rotation updates need a little bit of more thought, and will be in a separate commit.
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 4b05287..7e1f5c1 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -153,7 +153,7 @@ namespace SimpleApp
153 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { } 153 public virtual void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance) { }
154 154
155 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { } 155 public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry) { }
156 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity) { } 156 public virtual void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity, LLQuaternion rotation) { }
157 157
158 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { } 158 public virtual void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint) { }
159 159