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authorMW2009-07-17 14:58:54 +0000
committerMW2009-07-17 14:58:54 +0000
commitacea31518b00b02e2ba8b08106a76de0fbef29ab (patch)
tree78a4cb7eace911f11077045c1f0fb1266392c9dc /OpenSim/Region/Examples
parent* Change the order of Update so Physics processes a frame before the scene ma... (diff)
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fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client. Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files. [Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 5e33729..ed38046 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -117,6 +117,7 @@ namespace OpenSim.Region.Examples.SimpleModule
117 public event UpdateVector OnUpdatePrimGroupPosition; 117 public event UpdateVector OnUpdatePrimGroupPosition;
118 public event UpdateVector OnUpdatePrimSinglePosition; 118 public event UpdateVector OnUpdatePrimSinglePosition;
119 public event UpdatePrimRotation OnUpdatePrimGroupRotation; 119 public event UpdatePrimRotation OnUpdatePrimGroupRotation;
120 public event UpdatePrimSingleRotationPosition OnUpdatePrimSingleRotationPosition;
120 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation; 121 public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
121 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation; 122 public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
122 public event UpdateVector OnUpdatePrimScale; 123 public event UpdateVector OnUpdatePrimScale;