aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples
diff options
context:
space:
mode:
authorTeravus Ovares2009-07-19 02:32:02 +0000
committerTeravus Ovares2009-07-19 02:32:02 +0000
commit08819bcbea9012d67cc4cb44e4d7ec7e5837bac6 (patch)
tree9158d1b42f1563db2294cfce5e85f41f1345d613 /OpenSim/Region/Examples
parentThank you, otakup0pe, for a patch that enables basic auth with LSL (diff)
downloadopensim-SC_OLD-08819bcbea9012d67cc4cb44e4d7ec7e5837bac6.zip
opensim-SC_OLD-08819bcbea9012d67cc4cb44e4d7ec7e5837bac6.tar.gz
opensim-SC_OLD-08819bcbea9012d67cc4cb44e4d7ec7e5837bac6.tar.bz2
opensim-SC_OLD-08819bcbea9012d67cc4cb44e4d7ec7e5837bac6.tar.xz
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see. * Created a way to know if the user's camera is alt + cammed or just following the avatar. * Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index ed38046..62779e7 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -900,6 +900,11 @@ namespace OpenSim.Region.Examples.SimpleModule
900 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount) 900 public void SendLandObjectOwners(LandData land, List<UUID> groups, Dictionary<UUID, int> ownersAndCount)
901 { 901 {
902 } 902 }
903
904 public void SendCameraConstraint(Vector4 ConstraintPlane)
905 {
906
907 }
903 908
904 public void SendLandParcelOverlay(byte[] data, int sequence_id) 909 public void SendLandParcelOverlay(byte[] data, int sequence_id)
905 { 910 {