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authorMW2008-07-21 15:13:34 +0000
committerMW2008-07-21 15:13:34 +0000
commitfb096dfbd54cfbcfa60be872cee1680eb521dd14 (patch)
treefdc6c3b4d5d15dfd03dc24138ada668e62af7562 /OpenSim/Region/Examples
parentMantis#1801. Thank you kindly, Junta_Kohime for a patch that: (diff)
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added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch. The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs9
1 files changed, 7 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 6179ccf..c975df5 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -202,6 +202,8 @@ namespace OpenSim.Region.Examples.SimpleModule
202 public event SetScriptRunning OnSetScriptRunning; 202 public event SetScriptRunning OnSetScriptRunning;
203 public event UpdateVector OnAutoPilotGo; 203 public event UpdateVector OnAutoPilotGo;
204 204
205 public event TerrainUnacked OnUnackedTerrain;
206
205#pragma warning restore 67 207#pragma warning restore 67
206 208
207 private LLUUID myID = LLUUID.Random(); 209 private LLUUID myID = LLUUID.Random();
@@ -352,6 +354,9 @@ namespace OpenSim.Region.Examples.SimpleModule
352 public virtual void SendLayerData(int px, int py, float[] map) 354 public virtual void SendLayerData(int px, int py, float[] map)
353 { 355 {
354 } 356 }
357 public virtual void SendLayerData(int px, int py, float[] map, bool track)
358 {
359 }
355 360
356 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) 361 public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
357 { 362 {
@@ -427,7 +432,7 @@ namespace OpenSim.Region.Examples.SimpleModule
427 LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags, 432 LLVector3 acc, LLQuaternion rotation, LLVector3 rvel, uint flags,
428 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 433 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
429 uint parentID, 434 uint parentID,
430 byte[] particleSystem, byte clickAction) 435 byte[] particleSystem, byte clickAction, bool track)
431 { 436 {
432 } 437 }
433 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, 438 public virtual void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID,
@@ -436,7 +441,7 @@ namespace OpenSim.Region.Examples.SimpleModule
436 LLUUID objectID, LLUUID ownerID, string text, byte[] color, 441 LLUUID objectID, LLUUID ownerID, string text, byte[] color,
437 uint parentID, 442 uint parentID,
438 byte[] particleSystem, byte clickAction, byte[] textureanimation, 443 byte[] particleSystem, byte clickAction, byte[] textureanimation,
439 bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius) 444 bool attachment, uint AttachmentPoint, LLUUID AssetId, LLUUID SoundId, double SoundVolume, byte SoundFlags, double SoundRadius, bool track)
440 { 445 {
441 } 446 }
442 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, 447 public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,