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authorJeff Ames2008-05-14 05:11:23 +0000
committerJeff Ames2008-05-14 05:11:23 +0000
commitc995d60d37032db3198b8496e186aa7a892dc7a8 (patch)
tree826147e66f61c812897d9b0acdb16ebfeb30d4d3 /OpenSim/Region/Examples
parent* Added 3 warnings in response to the warnings. Adam, read the warnings. (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Examples')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs2
-rw-r--r--OpenSim/Region/Examples/SimpleModule/RegionModule.cs2
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
index 656f12e..6a18091 100644
--- a/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleModule/CpuCounterObject.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Examples.SimpleModule
60 float cpu = m_counter.NextValue()/40f; 60 float cpu = m_counter.NextValue()/40f;
61 LLVector3 size = new LLVector3(cpu, cpu, cpu); 61 LLVector3 size = new LLVector3(cpu, cpu, cpu);
62 62
63 RootPart.Resize( size ); 63 RootPart.Resize(size);
64 64
65 base.UpdateMovement(); 65 base.UpdateMovement();
66 } 66 }
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
index 6e9fe6d..81abb3f 100644
--- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
+++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs
@@ -103,7 +103,7 @@ namespace OpenSim.Region.Examples.SimpleModule
103 103
104 for (int i = 0; i < (objs*objs*objs); i++) 104 for (int i = 0; i < (objs*objs*objs); i++)
105 { 105 {
106 LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / ( objs )) * 4, (i / (objs*objs)) * 4); 106 LLVector3 posOffset = new LLVector3((i % objs) * 4, ((i % (objs*objs)) / (objs)) * 4, (i / (objs*objs)) * 4);
107 ComplexObject complexObject = 107 ComplexObject complexObject =
108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(), 108 new ComplexObject(m_scene, regionInfo.RegionHandle, LLUUID.Zero, m_scene.PrimIDAllocate(),
109 pos + posOffset); 109 pos + posOffset);