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authormingchen2007-07-16 14:56:35 +0000
committermingchen2007-07-16 14:56:35 +0000
commitd216f5779c5f03709d718e279420e13472d08aae (patch)
treecbd665ef4740520760529cc3532f66c7ef2cdcb0 /OpenSim/Region/Examples
parent* Some minor renamings (diff)
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*Trunk compiles now
*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs3
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
2 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 6b332eb..7e6b1af 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -69,7 +69,8 @@ namespace SimpleApp
69 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest; 69 public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
70 70
71 public event ParcelSelectObjects OnParcelSelectObjects; 71 public event ParcelSelectObjects OnParcelSelectObjects;
72 72 public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
73 public event ObjectDeselect OnObjectDeselect;
73 public event EstateOwnerMessageRequest OnEstateOwnerMessage; 74 public event EstateOwnerMessageRequest OnEstateOwnerMessage;
74 75
75 private LLUUID myID = LLUUID.Random(); 76 private LLUUID myID = LLUUID.Random();
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index d417851..c3edf0c 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -92,7 +92,7 @@ namespace SimpleApp
92 LLVector3 pos = new LLVector3(138, 129, 27); 92 LLVector3 pos = new LLVector3(138, 129, 27);
93 93
94 m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape); 94 m_sceneObject = new MySceneObject(world, world.EventManager, LLUUID.Zero, world.PrimIDAllocate(), pos, shape);
95 world.AddNewEntity(m_sceneObject); 95 world.AddEntity(m_sceneObject);
96 96
97 m_character = new MyNpcCharacter(); 97 m_character = new MyNpcCharacter();
98 world.AddNewClient(m_character, false); 98 world.AddNewClient(m_character, false);