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authorMW2007-08-28 14:21:17 +0000
committerMW2007-08-28 14:21:17 +0000
commit8e3b2392d129d727bfd00a2d9faa08d9e5be92de (patch)
tree7e6b89ee495af1d5ea76c58fc0796a3bb38ecc5d /OpenSim/Region/Examples
parentEnsure that UserProfileData doesn't pass down null values. (diff)
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Start of trying to make Region/Scene more modular.
Added preliminary IRegionModule interface. Also have a work in progress way of Modules registering optional API methods (kind of like Apache optional functions). But there must be a cleaner/nicer way in c# of doing these than the current way. Added three work in progress modules: ChatModule (simple handles in world chat, but by moving this to a module, we could support other types of chat modules, ie like a irc - opensim bridge module. ) , AvatarProfilesModule and XferModule. Moved most of the code from Scene.ModifyTerrain() into the BasicTerrain library, as the start of trying to make that more modular. Stopped Child agents showing up as part of the "show users" command.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs4
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index a84af49..cf71389 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -19,8 +19,8 @@ namespace SimpleApp
19 { 19 {
20 private List<ScenePresence> m_avatars; 20 private List<ScenePresence> m_avatars;
21 21
22 public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer) 22 public MyWorld( RegionInfo regionInfo, AgentCircuitManager authen, CommunicationsManager commsMan, AssetCache assetCach, StorageManager storeMan, BaseHttpServer httpServer, ModuleLoader moduleLoader)
23 : base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer) 23 : base( regionInfo, authen, commsMan, assetCach, storeMan, httpServer, moduleLoader)
24 { 24 {
25 m_avatars = new List<Avatar>(); 25 m_avatars = new List<Avatar>();
26 } 26 }
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 2346109..3ba1b82 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -104,7 +104,7 @@ namespace SimpleApp
104 104
105 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager) 105 protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager, AgentCircuitManager circuitManager)
106 { 106 {
107 return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer); 107 return new MyWorld(regionInfo, circuitManager, m_commsManager, m_assetCache, storageManager, m_httpServer, new ModuleLoader());
108 } 108 }
109 109
110 protected override StorageManager CreateStorageManager(RegionInfo regionInfo) 110 protected override StorageManager CreateStorageManager(RegionInfo regionInfo)