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authorMelanie2010-05-21 03:51:58 +0100
committerMelanie2010-05-21 03:51:58 +0100
commita92780fe5f31a38b2f00459ef00ca28127a60dcf (patch)
treef89850a27564abd01f1b3aaf72aa24001e165a26 /OpenSim/Region/Examples/SimpleModule
parentRefactor scene presence list for lockless iteration. Lock contention will now... (diff)
parentCleaned up MySql migrations a bit more, got rid of all old-form migration fil... (diff)
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Merge branch 'master' into careminster-presence-refactor
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs14
1 files changed, 3 insertions, 11 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index c454d1f..b6b25ea 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -528,14 +528,6 @@ namespace OpenSim.Region.Examples.SimpleModule
528 { 528 {
529 } 529 }
530 530
531 public virtual void SendAvatarData(SendAvatarData data)
532 {
533 }
534
535 public virtual void SendAvatarTerseUpdate(SendAvatarTerseData data)
536 {
537 }
538
539 public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations) 531 public virtual void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
540 { 532 {
541 } 533 }
@@ -548,15 +540,15 @@ namespace OpenSim.Region.Examples.SimpleModule
548 { 540 {
549 } 541 }
550 542
551 public virtual void SendPrimitiveToClient(SendPrimitiveData data) 543 public void SendAvatarDataImmediate(ISceneEntity avatar)
552 { 544 {
553 } 545 }
554 546
555 public virtual void SendPrimTerseUpdate(SendPrimitiveTerseData data) 547 public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
556 { 548 {
557 } 549 }
558 550
559 public virtual void ReprioritizeUpdates(StateUpdateTypes type, UpdatePriorityHandler handler) 551 public void ReprioritizeUpdates(UpdatePriorityHandler handler)
560 { 552 {
561 } 553 }
562 554