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authornlin2009-04-10 06:39:52 +0000
committernlin2009-04-10 06:39:52 +0000
commit8e6c20b27fdb95b9008614eb36678508407a4d19 (patch)
tree562e0363e5e551c8d3fee03736d319f9e8963c64 /OpenSim/Region/Examples/SimpleModule
parent* Updated BulletDotNET dll with the ContactFlags definition. (diff)
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Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag
Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 90ed9ae..26839f3 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -96,6 +96,9 @@ namespace OpenSim.Region.Examples.SimpleModule
96 public event GrabObject OnGrabObject; 96 public event GrabObject OnGrabObject;
97 public event ObjectSelect OnDeGrabObject; 97 public event ObjectSelect OnDeGrabObject;
98 public event MoveObject OnGrabUpdate; 98 public event MoveObject OnGrabUpdate;
99 public event SpinStart OnSpinStart;
100 public event SpinObject OnSpinUpdate;
101 public event SpinStop OnSpinStop;
99 public event ViewerEffectEventHandler OnViewerEffect; 102 public event ViewerEffectEventHandler OnViewerEffect;
100 103
101 public event FetchInventory OnAgentDataUpdateRequest; 104 public event FetchInventory OnAgentDataUpdateRequest;