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author | Justin Clarke Casey | 2008-05-07 14:15:59 +0000 |
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committer | Justin Clarke Casey | 2008-05-07 14:15:59 +0000 |
commit | 382b9c18ed9736c88effb869e617ca3e3792d1db (patch) | |
tree | fa263f5a5c4ee035e156990679fa56a1880fcc3c /OpenSim/Region/Examples/SimpleModule | |
parent | De-tabify source. (diff) | |
download | opensim-SC_OLD-382b9c18ed9736c88effb869e617ca3e3792d1db.zip opensim-SC_OLD-382b9c18ed9736c88effb869e617ca3e3792d1db.tar.gz opensim-SC_OLD-382b9c18ed9736c88effb869e617ca3e3792d1db.tar.bz2 opensim-SC_OLD-382b9c18ed9736c88effb869e617ca3e3792d1db.tar.xz |
From: Alan M Webb <awebb@vnet.ibm.com>
The attached patch moves the sun module incrementally nearer where it
needs to be. Default behavior, i.e. no overriding configuration is to
match Second Life's diurnal/nocturnal rhythm.
All designated values are now sent to the client.There remain a couple
of unanswered questions about how this SHOULD be implemented though.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index f457773..e6e47cb 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -573,7 +573,7 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
573 | return false; | 573 | return false; |
574 | } | 574 | } |
575 | 575 | ||
576 | public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel) | 576 | public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong time, uint dlen, uint ylen, float phase) |
577 | { | 577 | { |
578 | } | 578 | } |
579 | 579 | ||