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authorJustin Clarke Casey2008-12-04 19:57:36 +0000
committerJustin Clarke Casey2008-12-04 19:57:36 +0000
commit38ca31b37a6ac8fe74b77e4488112eb77d612827 (patch)
tree01c75a28b9f34667910f0992d8f817a5c5a1e5b3 /OpenSim/Region/Examples/SimpleModule
parentMinor formatting cleanup. (diff)
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* Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index 89b3bf6..f1a61bb 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -537,6 +537,9 @@ namespace OpenSim.Region.Examples.SimpleModule
537 public virtual void SendBulkUpdateInventory(InventoryItemBase item) 537 public virtual void SendBulkUpdateInventory(InventoryItemBase item)
538 { 538 {
539 } 539 }
540
541 public void SendBulkUpdateInventory(InventoryFolderBase folderBase)
542 {}
540 543
541 public UUID GetDefaultAnimation(string name) 544 public UUID GetDefaultAnimation(string name)
542 { 545 {