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author | Mic Bowman | 2011-04-12 12:36:36 -0700 |
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committer | Mic Bowman | 2011-04-12 15:58:57 -0700 |
commit | 69d014e1dcb0e05a4ec927a5501156627856bccb (patch) | |
tree | ef11b839619523c071f9476aece87cb057348a94 /OpenSim/Region/Examples/SimpleModule | |
parent | New tokenbucket algorithm. This one provides fair sharing of the queues (diff) | |
download | opensim-SC_OLD-69d014e1dcb0e05a4ec927a5501156627856bccb.zip opensim-SC_OLD-69d014e1dcb0e05a4ec927a5501156627856bccb.tar.gz opensim-SC_OLD-69d014e1dcb0e05a4ec927a5501156627856bccb.tar.bz2 opensim-SC_OLD-69d014e1dcb0e05a4ec927a5501156627856bccb.tar.xz |
First pass at moving object property requests into a queue similar
to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.
This is experimental code.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index d939329..89e9e20 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -702,18 +702,12 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
702 | { | 702 | { |
703 | } | 703 | } |
704 | 704 | ||
705 | public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, | 705 | public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags) |
706 | uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, | ||
707 | uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category, | ||
708 | UUID LastOwnerID, string ObjectName, string Description) | ||
709 | { | 706 | { |
707 | |||
710 | } | 708 | } |
711 | 709 | ||
712 | public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, | 710 | public void SendObjectPropertiesReply(ISceneEntity entity) |
713 | UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, | ||
714 | UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, | ||
715 | string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, | ||
716 | uint BaseMask, byte saleType, int salePrice) | ||
717 | { | 711 | { |
718 | } | 712 | } |
719 | 713 | ||