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author | Dan Lake | 2010-03-19 05:51:16 -0700 |
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committer | John Hurliman | 2010-03-19 15:16:35 -0700 |
commit | 859bc717a4fe4cd5810ad9889cfb9b1e7f5c2046 (patch) | |
tree | dcce6c74d201b52c1a04ec9ec2cb90ce068fc020 /OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |
parent | Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati... (diff) | |
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Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>).
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/RegionModule.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/RegionModule.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs index e1d5bdc..6da41db 100644 --- a/OpenSim/Region/Examples/SimpleModule/RegionModule.cs +++ b/OpenSim/Region/Examples/SimpleModule/RegionModule.cs | |||
@@ -88,12 +88,12 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
88 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); | 88 | m_scene.AgentCrossing(m_character.AgentId, Vector3.Zero, false); |
89 | } | 89 | } |
90 | 90 | ||
91 | List<ScenePresence> avatars = m_scene.GetAvatars(); | 91 | m_scene.ForEachScenePresence(delegate(ScenePresence sp) |
92 | foreach (ScenePresence avatar in avatars) | ||
93 | { | 92 | { |
94 | avatar.AbsolutePosition = | 93 | if (!sp.IsChildAgent) |
95 | new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); | 94 | sp.AbsolutePosition = |
96 | } | 95 | new Vector3((float)Util.RandomClass.Next(100, 200), (float)Util.RandomClass.Next(30, 200), 2); |
96 | }); | ||
97 | } | 97 | } |
98 | 98 | ||
99 | // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) | 99 | // private void AddComplexObjects(RegionInfo regionInfo, Vector3 pos) |