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author | Charles Krinke | 2008-11-27 05:16:47 +0000 |
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committer | Charles Krinke | 2008-11-27 05:16:47 +0000 |
commit | 921692a15f7b793da55cd4ddc4d85eae4393964e (patch) | |
tree | ebe7565de552bedbd856cd6615bd8107363eea79 /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |
parent | Unconditionally set the slam bit oon all object to agent inventory transfers. (diff) | |
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Thank you kindly, Nlin for a patch that:
Adds a new method to IClientAPI to allow adding message handlers
for GenericMessages (of which "autopilot" is one). Part 2 adds a
specific autopilot handler in ScenePresence.cs.
2) Removing unused variables and functions.
3) Simplifying the navigation logic in ScenePresence.cs. The
original patch was somewhat complex because it included orientation
logic for a future enhancement of orienting the avatar to point
towards the direction being walked. Currently this isn't working,
though, so I removed the orientation code, which leaves just the
smaller and hopefully simpler-to-understand movement code.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs index b5ab1ac..89b3bf6 100644 --- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs | |||
@@ -991,5 +991,15 @@ namespace OpenSim.Region.Examples.SimpleModule | |||
991 | public void SendTerminateFriend(UUID exFriendID) | 991 | public void SendTerminateFriend(UUID exFriendID) |
992 | { | 992 | { |
993 | } | 993 | } |
994 | |||
995 | #region IClientAPI Members | ||
996 | |||
997 | |||
998 | public bool AddGenericPacketHandler(string MethodName, GenericMessage handler) | ||
999 | { | ||
1000 | throw new NotImplementedException(); | ||
1001 | } | ||
1002 | |||
1003 | #endregion | ||
994 | } | 1004 | } |
995 | } | 1005 | } |