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moved the Thread.Sleep(500), to the correct side of the ar.AsyncWaitHandle.WaitOne(timeOut*1000, false); call.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs')
0 files changed, 0 insertions, 0 deletions
index : opensim-SC_OLD | ||
My fork of OpenSim for IG and MG, called SledjChisl. |
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