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authorJustin Clarke Casey2008-05-07 14:15:59 +0000
committerJustin Clarke Casey2008-05-07 14:15:59 +0000
commit382b9c18ed9736c88effb869e617ca3e3792d1db (patch)
treefa263f5a5c4ee035e156990679fa56a1880fcc3c /OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
parentDe-tabify source. (diff)
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From: Alan M Webb <awebb@vnet.ibm.com>
The attached patch moves the sun module incrementally nearer where it needs to be. Default behavior, i.e. no overriding configuration is to match Second Life's diurnal/nocturnal rhythm. All designated values are now sent to the client.There remain a couple of unanswered questions about how this SHOULD be implemented though.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
index f457773..e6e47cb 100644
--- a/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleModule/MyNpcCharacter.cs
@@ -573,7 +573,7 @@ namespace OpenSim.Region.Examples.SimpleModule
573 return false; 573 return false;
574 } 574 }
575 575
576 public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel) 576 public void SendSunPos(LLVector3 sunPos, LLVector3 sunVel, ulong time, uint dlen, uint ylen, float phase)
577 { 577 {
578 } 578 }
579 579