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author | Teravus Ovares | 2007-12-10 00:46:56 +0000 |
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committer | Teravus Ovares | 2007-12-10 00:46:56 +0000 |
commit | e595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch) | |
tree | 3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d /OpenSim/Region/Examples/SimpleApp | |
parent | Added a call to m_host.SendFullUpdateToAllClients(). (diff) | |
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene
* Hooked up the OnRegionUp event to m_neighbours list
* Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again.
* Added SetChildAgentThrottle(byte[]) to IClientAPI
* Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 87e66ab..82272f8 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -202,10 +202,13 @@ namespace SimpleApp | |||
202 | { | 202 | { |
203 | 203 | ||
204 | } | 204 | } |
205 | |||
205 | public virtual void SendKillObject(ulong regionHandle, uint localID) | 206 | public virtual void SendKillObject(ulong regionHandle, uint localID) |
206 | { | 207 | { |
207 | } | 208 | } |
208 | 209 | public virtual void SetChildAgentThrottle(byte[] throttle) | |
210 | { | ||
211 | } | ||
209 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) | 212 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) |
210 | { | 213 | { |
211 | } | 214 | } |