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authorMW2007-08-09 17:54:22 +0000
committerMW2007-08-09 17:54:22 +0000
commitd451dddcd0e061cd5aa326cb08d6e24e08817dcc (patch)
tree72284c21869a14db90f0fbaba25ba69b4abd0ab8 /OpenSim/Region/Examples/SimpleApp
parentNew linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w... (diff)
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Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs8
-rw-r--r--OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs8
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs2
3 files changed, 9 insertions, 9 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
index 404653d..108fa98 100644
--- a/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/CpuCounterObject.cs
@@ -9,12 +9,12 @@ using System.Diagnostics;
9 9
10namespace SimpleApp 10namespace SimpleApp
11{ 11{
12 public class CpuCounterObject : SceneObject 12 public class CpuCounterObject : SceneObjectGroup
13 { 13 {
14 private PerformanceCounter m_counter; 14 private PerformanceCounter m_counter;
15 15
16 public CpuCounterObject(Scene world, EventManager eventManager, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) 16 public CpuCounterObject(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape)
17 : base(world, eventManager, ownerID, localID, pos, shape ) 17 : base(world, regionHandle, ownerID, localID, pos, shape )
18 { 18 {
19 String objectName = "Processor"; 19 String objectName = "Processor";
20 String counterName = "% Processor Time"; 20 String counterName = "% Processor Time";
@@ -27,7 +27,7 @@ namespace SimpleApp
27 { 27 {
28 float cpu = m_counter.NextValue() / 40f; 28 float cpu = m_counter.NextValue() / 40f;
29 LLVector3 size = new LLVector3(cpu, cpu, cpu); 29 LLVector3 size = new LLVector3(cpu, cpu, cpu);
30 rootPrimitive.ResizeGoup( size ); 30 //rootPrimitive.ResizeGoup( size );
31 31
32 base.UpdateMovement(); 32 base.UpdateMovement();
33 } 33 }
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 83a76e3..920fea7 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -11,16 +11,16 @@ using Primitive=OpenSim.Region.Environment.Scenes.Primitive;
11 11
12namespace SimpleApp 12namespace SimpleApp
13{ 13{
14 public class FileSystemObject : SceneObject 14 public class FileSystemObject : SceneObjectGroup
15 { 15 {
16 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) 16 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
17 : base( world, world.EventManager, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default ) 17 : base( world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default )
18 { 18 {
19 19
20 20
21 float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5; 21 float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5;
22 rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); 22 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size));
23 rootPrimitive.Text = fileInfo.Name; 23 // rootPrimitive.Text = fileInfo.Name;
24 } 24 }
25 25
26 public override void Update() 26 public override void Update()
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index db71578..84c86fd 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -69,7 +69,7 @@ namespace SimpleApp
69 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f); 69 shape.Scale = new LLVector3(0.5f, 0.5f, 0.5f);
70 LLVector3 pos = new LLVector3(138, 129, 27); 70 LLVector3 pos = new LLVector3(138, 129, 27);
71 71
72 SceneObject sceneObject = new CpuCounterObject(scene, scene.EventManager, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape); 72 SceneObjectGroup sceneObject = new CpuCounterObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos, shape);
73 scene.AddEntity(sceneObject); 73 scene.AddEntity(sceneObject);
74 74
75 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager ); 75 MyNpcCharacter m_character = new MyNpcCharacter( scene.EventManager );