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author | MW | 2007-08-16 16:31:32 +0000 |
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committer | MW | 2007-08-16 16:31:32 +0000 |
commit | 531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch) | |
tree | 6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/Examples/SimpleApp | |
parent | I will get it right, honestly! (diff) | |
download | opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.zip opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.gz opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.bz2 opensim-SC_OLD-531f64a53bbd084dd8d0b33ae6c49821c74d718a.tar.xz |
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 8bd7496..25b62b8 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -153,6 +153,7 @@ namespace SimpleApp | |||
153 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } | 153 | public virtual void SendInventoryFolderDetails(LLUUID ownerID, LLUUID folderID, List<InventoryItemBase> items) { } |
154 | public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } | 154 | public virtual void SendInventoryItemDetails(LLUUID ownerID, InventoryItemBase item) { } |
155 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } | 155 | public virtual void SendInventoryItemUpdate(InventoryItemBase Item) { } |
156 | public virtual void SendRemoveInventoryItem(LLUUID itemID) { } | ||
156 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } | 157 | public virtual void SendTaskInventory(LLUUID taskID, short serial, byte[] fileName) { } |
157 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } | 158 | public virtual void SendNameReply(LLUUID profileId, string firstname, string lastname) { } |
158 | 159 | ||