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authorMW2007-10-29 21:46:25 +0000
committerMW2007-10-29 21:46:25 +0000
commit3d8219f6c7faa256d6a13ab7925f75d83af95b78 (patch)
treeea507efa88aa7e526575469a6ce913fdc0c0358e /OpenSim/Region/Examples/SimpleApp/Program.cs
parentFixed a bug in SQLAssetServer that only seemed to be a problem when running u... (diff)
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as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 4783a17..72aaf6b 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -33,7 +33,7 @@ using System.Net;
33using libsecondlife; 33using libsecondlife;
34using OpenSim.Framework.Communications.Cache; 34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Framework.Console; 35using OpenSim.Framework.Console;
36using OpenSim.Framework.Types; 36using OpenSim.Framework;
37using OpenSim.Region.ClientStack; 37using OpenSim.Region.ClientStack;
38using OpenSim.Region.Communications.Local; 38using OpenSim.Region.Communications.Local;
39using OpenSim.Region.Environment; 39using OpenSim.Region.Environment;
@@ -128,7 +128,7 @@ namespace SimpleApp
128 List<ScenePresence> avatars = scene.GetAvatars(); 128 List<ScenePresence> avatars = scene.GetAvatars();
129 foreach (ScenePresence avatar in avatars) 129 foreach (ScenePresence avatar in avatars)
130 { 130 {
131 avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2); 131 avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Util.RandomClass.Next(30, 200), 2);
132 } 132 }
133 133
134 134