diff options
Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them).
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim.
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/Program.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/Program.cs | 30 |
1 files changed, 27 insertions, 3 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs index a1d331d..52e279b 100644 --- a/OpenSim/Region/Examples/SimpleApp/Program.cs +++ b/OpenSim/Region/Examples/SimpleApp/Program.cs | |||
@@ -1,4 +1,5 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | ||
2 | using System.Net; | 3 | using System.Net; |
3 | using libsecondlife; | 4 | using libsecondlife; |
4 | using OpenSim.Framework; | 5 | using OpenSim.Framework; |
@@ -22,6 +23,7 @@ namespace SimpleApp | |||
22 | { | 23 | { |
23 | class Program : RegionApplicationBase, conscmd_callback | 24 | class Program : RegionApplicationBase, conscmd_callback |
24 | { | 25 | { |
26 | private ModuleLoader m_moduleLoader; | ||
25 | protected override LogBase CreateLog() | 27 | protected override LogBase CreateLog() |
26 | { | 28 | { |
27 | return new LogBase(null, "SimpleApp", this, false); | 29 | return new LogBase(null, "SimpleApp", this, false); |
@@ -59,8 +61,19 @@ namespace SimpleApp | |||
59 | 61 | ||
60 | UDPServer udpServer; | 62 | UDPServer udpServer; |
61 | 63 | ||
64 | m_moduleLoader = new ModuleLoader(); | ||
65 | m_moduleLoader.LoadDefaultSharedModules(""); | ||
66 | |||
62 | Scene scene = SetupScene(regionInfo, out udpServer); | 67 | Scene scene = SetupScene(regionInfo, out udpServer); |
68 | |||
69 | m_moduleLoader.InitialiseSharedModules(scene); | ||
70 | m_moduleLoader.CreateDefaultModules(scene, ""); | ||
71 | scene.SetModuleInterfaces(); | ||
72 | |||
63 | scene.StartTimer(); | 73 | scene.StartTimer(); |
74 | |||
75 | m_moduleLoader.PostInitialise(); | ||
76 | m_moduleLoader.ClearCache(); | ||
64 | 77 | ||
65 | udpServer.ServerListener(); | 78 | udpServer.ServerListener(); |
66 | 79 | ||
@@ -75,10 +88,21 @@ namespace SimpleApp | |||
75 | ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset ); | 88 | ComplexObject complexObject = new ComplexObject(scene, regionInfo.RegionHandle, LLUUID.Zero, scene.PrimIDAllocate(), pos + posOffset ); |
76 | scene.AddEntity(complexObject); | 89 | scene.AddEntity(complexObject); |
77 | } | 90 | } |
78 | 91 | ||
79 | MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); | 92 | /*for (int i = 0; i < 500; i++) |
80 | scene.AddNewClient(m_character, false); | 93 | { |
94 | MyNpcCharacter m_character = new MyNpcCharacter(scene.EventManager); | ||
95 | scene.AddNewClient(m_character, false); | ||
96 | } | ||
97 | |||
98 | List<ScenePresence> avatars = scene.RequestAvatarList(); | ||
99 | foreach (ScenePresence avatar in avatars) | ||
100 | { | ||
101 | avatar.AbsolutePosition = new LLVector3((float)OpenSim.Framework.Utilities.Util.RandomClass.Next(100,200), (float)OpenSim.Framework.Utilities.Util.RandomClass.Next(30, 200), 2); | ||
102 | |||
103 | }*/ | ||
81 | 104 | ||
105 | |||
82 | DirectoryInfo dirInfo = new DirectoryInfo( "." ); | 106 | DirectoryInfo dirInfo = new DirectoryInfo( "." ); |
83 | 107 | ||
84 | float x = 0; | 108 | float x = 0; |