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authorMW2007-07-10 17:56:31 +0000
committerMW2007-07-10 17:56:31 +0000
commit7f03246653a6f277505d2055528cbb8dd2e1f4c1 (patch)
tree357f60cec23bdf29f1037e488fb7f167dc1cd31c /OpenSim/Region/Examples/SimpleApp/Program.cs
parent* LLSDStreamhandler now works. (diff)
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Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/Program.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/Program.cs b/OpenSim/Region/Examples/SimpleApp/Program.cs
index 5cfc769..87e877c 100644
--- a/OpenSim/Region/Examples/SimpleApp/Program.cs
+++ b/OpenSim/Region/Examples/SimpleApp/Program.cs
@@ -47,13 +47,13 @@ namespace SimpleApp
47 udpServer.ServerListener(); 47 udpServer.ServerListener();
48 48
49 ClientView.TerrainManager = new TerrainManager(new SecondLife()); 49 ClientView.TerrainManager = new TerrainManager(new SecondLife());
50 BaseHttpServer httpServer = new BaseHttpServer(internalEndPoint.Port);
50 51
51 NetworkServersInfo serverInfo = new NetworkServersInfo(); 52 NetworkServersInfo serverInfo = new NetworkServersInfo();
52 CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo); 53 CommunicationsLocal communicationsManager = new CommunicationsLocal(serverInfo, httpServer);
53 54
54 RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" ); 55 RegionInfo regionInfo = new RegionInfo( 1000, 1000, internalEndPoint, "127.0.0.1" );
55 56
56 BaseHttpServer httpServer = new BaseHttpServer( internalEndPoint.Port );
57 MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer); 57 MyWorld world = new MyWorld(packetServer.ClientManager, regionInfo, m_circuitManager, communicationsManager, assetCache, httpServer);
58 world.PhysScene = PhysicsScene.Null; 58 world.PhysScene = PhysicsScene.Null;
59 udpServer.LocalWorld = world; 59 udpServer.LocalWorld = world;