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authorAdam Frisby2007-07-21 22:20:22 +0000
committerAdam Frisby2007-07-21 22:20:22 +0000
commit4eb8ca49a901b09ce4bc3130f76f53b910391bbc (patch)
treea8bf71c7dee31f69a26e29e0708317429653fd7c /OpenSim/Region/Examples/SimpleApp/MyWorld.cs
parent* Fixed an issue whereby extremely tall terrains would be unable to output a ... (diff)
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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyWorld.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyWorld.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
index 9749e22..6704a19 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyWorld.cs
@@ -36,7 +36,7 @@ namespace SimpleApp
36 map[i] = 25f; 36 map[i] = 25f;
37 } 37 }
38 38
39 this.Terrain.setHeights1D(map); 39 this.Terrain.GetHeights1D(map);
40 this.CreateTerrainTexture(); 40 this.CreateTerrainTexture();
41 } 41 }
42 42