aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
diff options
context:
space:
mode:
authorMW2007-07-29 13:05:57 +0000
committerMW2007-07-29 13:05:57 +0000
commit5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7 (patch)
tree53cd656a91fd400f8bb46768ab070a96f88ae238 /OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
parent* Primitives no longer walk around while being rescaled. (diff)
downloadopensim-SC_OLD-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.zip
opensim-SC_OLD-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.tar.gz
opensim-SC_OLD-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.tar.bz2
opensim-SC_OLD-5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7.tar.xz
Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
index 6bcec5c..b9ffb71 100644
--- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
+++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs
@@ -121,7 +121,7 @@ namespace SimpleApp
121 public virtual void SendWearables(AvatarWearable[] wearables) { } 121 public virtual void SendWearables(AvatarWearable[] wearables) { }
122 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { } 122 public virtual void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry) { }
123 public virtual void SendStartPingCheck(byte seq) { } 123 public virtual void SendStartPingCheck(byte seq) { }
124 public virtual void SendKillObject(ulong regionHandle, uint avatarLocalID) { } 124 public virtual void SendKillObject(ulong regionHandle, uint localID) { }
125 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } 125 public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { }
126 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } 126 public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }
127 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } 127 public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { }