diff options
Instant Messages between users in the same region should actually now work.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs index 09b0065..d9e10f1 100644 --- a/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs +++ b/OpenSim/Region/Examples/SimpleApp/MyNpcCharacter.cs | |||
@@ -130,7 +130,7 @@ namespace SimpleApp | |||
130 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } | 130 | public virtual void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId) { } |
131 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } | 131 | public virtual void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } |
132 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } | 132 | public virtual void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) { } |
133 | public virtual void SendInstantMessage(string message, LLUUID target, string fromName) { } | 133 | public virtual void SendInstantMessage(LLUUID fromAgent, LLUUID fromAgentSession, string message, LLUUID toAgent, LLUUID imSessionID, string fromName, byte dialog, uint timeStamp) { } |
134 | public virtual void SendLayerData(float[] map) { } | 134 | public virtual void SendLayerData(float[] map) { } |
135 | public virtual void SendLayerData(int px, int py, float[] map) { } | 135 | public virtual void SendLayerData(int px, int py, float[] map) { } |
136 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { } | 136 | public virtual void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look) { } |