diff options
Start of replacing the old SceneObject/Primitive classes with the new versions.
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.)
Also this revision may not work on mono, but that will be fixed soon.
Diffstat (limited to 'OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs')
-rw-r--r-- | OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs index 83a76e3..920fea7 100644 --- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs +++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs | |||
@@ -11,16 +11,16 @@ using Primitive=OpenSim.Region.Environment.Scenes.Primitive; | |||
11 | 11 | ||
12 | namespace SimpleApp | 12 | namespace SimpleApp |
13 | { | 13 | { |
14 | public class FileSystemObject : SceneObject | 14 | public class FileSystemObject : SceneObjectGroup |
15 | { | 15 | { |
16 | public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) | 16 | public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) |
17 | : base( world, world.EventManager, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default ) | 17 | : base( world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default ) |
18 | { | 18 | { |
19 | 19 | ||
20 | 20 | ||
21 | float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5; | 21 | float size = (float)Math.Pow((double)fileInfo.Length, (double) 1 / 3) / 5; |
22 | rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); | 22 | // rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); |
23 | rootPrimitive.Text = fileInfo.Name; | 23 | // rootPrimitive.Text = fileInfo.Name; |
24 | } | 24 | } |
25 | 25 | ||
26 | public override void Update() | 26 | public override void Update() |