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authorlbsa712007-12-28 08:34:38 +0000
committerlbsa712007-12-28 08:34:38 +0000
commit8cd72beb86d2a563bdaf88b20aa76d9bafa6b971 (patch)
tree8eaac3b70eb4b62db89cdfc7b854e85fa2430255 /OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
parent* Patch from Melanie. Thanks Melanie! (diff)
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* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
* Extracted out the 'old' AddNewPrimitive that places an object at an exact pos, without the raytracing
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
index 2d8441e..3fe15ff 100644
--- a/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
+++ b/OpenSim/Region/Examples/SimpleApp/FileSystemObject.cs
@@ -36,7 +36,7 @@ namespace SimpleApp
36 public class FileSystemObject : SceneObjectGroup 36 public class FileSystemObject : SceneObjectGroup
37 { 37 {
38 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos) 38 public FileSystemObject(Scene world, FileInfo fileInfo, LLVector3 pos)
39 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, BoxShape.Default) 39 : base(world, world.RegionInfo.RegionHandle, LLUUID.Zero, world.NextLocalId, pos, PrimitiveBaseShape.Default)
40 { 40 {
41 //float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5; 41 //float size = (float) Math.Pow((double) fileInfo.Length, (double) 1/3)/5;
42 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size)); 42 // rootPrimitive.ResizeGoup(new LLVector3(size, size, size));