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author | Justin Clarke Casey | 2008-05-26 02:17:03 +0000 |
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committer | Justin Clarke Casey | 2008-05-26 02:17:03 +0000 |
commit | bf7c557f573cf0e8703b286d5e016266c46c20a7 (patch) | |
tree | 21fbf475413162c20fdef3d3fbfe5b1dfd9baa1b /OpenSim/Region/Environment | |
parent | * Break out baby archiving code into separate class ready for async asset req... (diff) | |
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* Minor: method documentation fiddling in SceneObjectGroup
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs index a85c8d3..47a239a 100644 --- a/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Environment/Scenes/SceneObjectGroup.cs | |||
@@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
81 | 81 | ||
82 | public delegate void PrimCountTaintedDelegate(); | 82 | public delegate void PrimCountTaintedDelegate(); |
83 | 83 | ||
84 | /// <summary> | ||
85 | /// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts | ||
86 | /// (often known as prims), one of which is considered the root part. | ||
87 | /// </summary> | ||
84 | public partial class SceneObjectGroup : EntityBase | 88 | public partial class SceneObjectGroup : EntityBase |
85 | { | 89 | { |
86 | private PrimCountTaintedDelegate handlerPrimCountTainted = null; | 90 | private PrimCountTaintedDelegate handlerPrimCountTainted = null; |
@@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2055 | /// <summary> | 2059 | /// <summary> |
2056 | /// Get the parts of this scene object | 2060 | /// Get the parts of this scene object |
2057 | /// </summary> | 2061 | /// </summary> |
2058 | /// <returns> | 2062 | /// <returns></returns> |
2059 | /// A <see cref="SceneObjectPart"/> | ||
2060 | /// </returns> | ||
2061 | public SceneObjectPart[] GetParts() | 2063 | public SceneObjectPart[] GetParts() |
2062 | { | 2064 | { |
2063 | int numParts = Children.Count; | 2065 | int numParts = Children.Count; |
@@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2067 | } | 2069 | } |
2068 | 2070 | ||
2069 | /// <summary> | 2071 | /// <summary> |
2070 | /// | 2072 | /// Update the texture entry for this part |
2071 | /// </summary> | 2073 | /// </summary> |
2072 | /// <param name="localID"></param> | 2074 | /// <param name="localID"></param> |
2073 | /// <param name="textureEntry"></param> | 2075 | /// <param name="textureEntry"></param> |