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authorSean Dague2008-05-19 19:08:59 +0000
committerSean Dague2008-05-19 19:08:59 +0000
commit9808f39b6f21c26ac0e8cf9c8a04cc8ab2bfa7e9 (patch)
treec823e351a3796d145bc71aee402c18cb89b8fb25 /OpenSim/Region/Environment
parent(from awebb) (diff)
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i can haz pantz?
You sure can. This change set restores pants (and the rest of the default appearance) in grid mode. The root issue had to do with serializing multi-faced textures to the grid server. This also restores the lookup path through the avatar factory module, as that seems the reasonable place to have it live. Some clean up patches are coming later as well, plus testing on standalone, but this should be in a good kicking around state for grid users.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs31
1 files changed, 15 insertions, 16 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index e1764b5..d02d22f 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -1780,28 +1780,27 @@ namespace OpenSim.Region.Environment.Scenes
1780 1780
1781 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child) 1781 protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client, bool child)
1782 { 1782 {
1783 AvatarAppearance appearance = CommsManager.UserService.GetUserAppearance(client.AgentId); 1783
1784 AvatarAppearance appearance = null;
1785 GetAvatarAppearance(client, out appearance);
1784 1786
1785 ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance); 1787 ScenePresence avatar = m_innerScene.CreateAndAddScenePresence(client, child, appearance);
1786 1788
1787 return avatar; 1789 return avatar;
1788 } 1790 }
1789 1791
1790 // protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) 1792 protected void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance)
1791 // { 1793 {
1792 // appearance = CommsManager.UserService.GetUserAppearance(client.AgentId); 1794 appearance = CommsManager.UserService.GetUserAppearance(client.AgentId);
1793 1795
1794 // // if (m_AvatarFactory == null || 1796 if (m_AvatarFactory == null ||
1795 // // !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) 1797 !m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance))
1796 // // { 1798 {
1797 // // //not found Appearance 1799 // not found Appearance
1798 // // m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis"); 1800 m_log.Warn("[AVATAR DEBUGGING]: Couldn't fetch avatar appearance from factory, please report this to the opensim mantis");
1799 // // byte[] visualParams; 1801 appearance = new AvatarAppearance();
1800 // // AvatarWearable[] wearables; 1802 }
1801 // // GetDefaultAvatarAppearance(out wearables, out visualParams); 1803 }
1802 // // appearance = new AvatarAppearance(client.AgentId, wearables, visualParams);
1803 // // }
1804 // }
1805 1804
1806 /// <summary> 1805 /// <summary>
1807 /// Remove the given client from the scene. 1806 /// Remove the given client from the scene.