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author | Sean Dague | 2008-05-21 20:18:40 +0000 |
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committer | Sean Dague | 2008-05-21 20:18:40 +0000 |
commit | 9389429ed3de0c67e8e708a34c3820ff4f9e8ca0 (patch) | |
tree | 11819e3770ba083baa441c04851a4ad22869c5b7 /OpenSim/Region/Environment | |
parent | this removes use of the mapper for wearables, and I can confirm things (diff) | |
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Clean out some crufty in AvatarFactoryModule
Fix RequestUpdateInventoryItem so that asset changes
generate a new asset, which is needed for editing
appearance to do the right thing. Persistant appearance
seems to work after this, except you need to rebake textures
some times.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 23 |
2 files changed, 12 insertions, 13 deletions
diff --git a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 81e19e6..f2185ab 100644 --- a/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -347,6 +347,8 @@ namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction | |||
347 | 347 | ||
348 | if (asset != null && asset.FullID == assetID) | 348 | if (asset != null && asset.FullID == assetID) |
349 | { | 349 | { |
350 | // Assets never get updated, new ones get created | ||
351 | asset.FullID = LLUUID.Random(); | ||
350 | asset.Name = item.Name; | 352 | asset.Name = item.Name; |
351 | asset.Description = item.Description; | 353 | asset.Description = item.Description; |
352 | asset.InvType = (sbyte) item.InvType; | 354 | asset.InvType = (sbyte) item.InvType; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index f70eb45..1aa800a 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -1456,17 +1456,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1456 | 1456 | ||
1457 | SendFullUpdateToAllClients(); | 1457 | SendFullUpdateToAllClients(); |
1458 | SendAppearanceToAllOtherAgents(); | 1458 | SendAppearanceToAllOtherAgents(); |
1459 | SendOwnAppearance(); | 1459 | } |
1460 | } | ||
1461 | |||
1462 | |||
1463 | public void SetWearable(IClientAPI client, int wearableId, AvatarWearable wearable) | ||
1464 | { | ||
1465 | m_log.Info("[APPEARANCE] Setting wearable with client, wearableid, wearable"); | ||
1466 | m_appearance.SetWearable(wearableId, wearable); | ||
1467 | m_scene.CommsManager.UserService.UpdateUserAppearance(client.AgentId, m_appearance); | ||
1468 | client.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
1469 | } | ||
1470 | 1460 | ||
1471 | /// <summary> | 1461 | /// <summary> |
1472 | /// | 1462 | /// |
@@ -1476,6 +1466,11 @@ namespace OpenSim.Region.Environment.Scenes | |||
1476 | { | 1466 | { |
1477 | m_log.Info("[APPEARANCE] Sending Own Appearance"); | 1467 | m_log.Info("[APPEARANCE] Sending Own Appearance"); |
1478 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | 1468 | ControllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); |
1469 | ControllingClient.SendAppearance( | ||
1470 | m_appearance.Owner, | ||
1471 | m_appearance.VisualParams, | ||
1472 | m_appearance.Texture.ToBytes() | ||
1473 | ); | ||
1479 | } | 1474 | } |
1480 | 1475 | ||
1481 | /// <summary> | 1476 | /// <summary> |
@@ -1483,6 +1478,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1483 | /// </summary> | 1478 | /// </summary> |
1484 | public void SendAppearanceToAllOtherAgents() | 1479 | public void SendAppearanceToAllOtherAgents() |
1485 | { | 1480 | { |
1481 | m_log.Info("[APPEARANCE] Sending Appearance to All Other Agents"); | ||
1486 | m_perfMonMS=System.Environment.TickCount; | 1482 | m_perfMonMS=System.Environment.TickCount; |
1487 | 1483 | ||
1488 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) | 1484 | m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence) |
@@ -1506,7 +1502,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1506 | 1502 | ||
1507 | public void SetAppearance(byte[] texture, List<byte> visualParam) | 1503 | public void SetAppearance(byte[] texture, List<byte> visualParam) |
1508 | { | 1504 | { |
1509 | m_log.Warn("[APPEARANCE] Setting Appearance"); | 1505 | m_log.Info("[APPEARANCE] Setting Appearance"); |
1510 | m_appearance.SetAppearance(texture, visualParam); | 1506 | m_appearance.SetAppearance(texture, visualParam); |
1511 | SetHeight(m_appearance.AvatarHeight); | 1507 | SetHeight(m_appearance.AvatarHeight); |
1512 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); | 1508 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); |
@@ -1517,9 +1513,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
1517 | 1513 | ||
1518 | public void SetWearable(int wearableId, AvatarWearable wearable) | 1514 | public void SetWearable(int wearableId, AvatarWearable wearable) |
1519 | { | 1515 | { |
1520 | m_log.Warn("[APPEARANCE] Setting Wearable"); | 1516 | m_log.Info("[APPEARANCE] Setting Wearable"); |
1521 | m_appearance.SetWearable(wearableId, wearable); | 1517 | m_appearance.SetWearable(wearableId, wearable); |
1522 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); | 1518 | m_scene.CommsManager.UserService.UpdateUserAppearance(m_controllingClient.AgentId, m_appearance); |
1519 | m_controllingClient.SendWearables(m_appearance.Wearables, m_appearance.Serial++); | ||
1523 | } | 1520 | } |
1524 | 1521 | ||
1525 | // Because appearance setting is in a module, we actually need | 1522 | // Because appearance setting is in a module, we actually need |