diff options
author | Adam Frisby | 2008-03-06 15:49:53 +0000 |
---|---|---|
committer | Adam Frisby | 2008-03-06 15:49:53 +0000 |
commit | a3601165029f8484988b5c322798a341ff1e9400 (patch) | |
tree | 4b761e7d0694dffb0b67018915fc240e7bbaa154 /OpenSim/Region/Environment | |
parent | * Killed 4 more warnings (at 16 now) (diff) | |
download | opensim-SC_OLD-a3601165029f8484988b5c322798a341ff1e9400.zip opensim-SC_OLD-a3601165029f8484988b5c322798a341ff1e9400.tar.gz opensim-SC_OLD-a3601165029f8484988b5c322798a341ff1e9400.tar.bz2 opensim-SC_OLD-a3601165029f8484988b5c322798a341ff1e9400.tar.xz |
* Disabled ancient TerrainEngine.
* Enabled new TerrainModule. (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
Diffstat (limited to 'OpenSim/Region/Environment')
10 files changed, 120 insertions, 146 deletions
diff --git a/OpenSim/Region/Environment/EstateManager.cs b/OpenSim/Region/Environment/EstateManager.cs index 96baf21..bfa6d59 100644 --- a/OpenSim/Region/Environment/EstateManager.cs +++ b/OpenSim/Region/Environment/EstateManager.cs | |||
@@ -137,13 +137,10 @@ namespace OpenSim.Region.Environment | |||
137 | { | 137 | { |
138 | // Water Height | 138 | // Water Height |
139 | m_regInfo.EstateSettings.waterHeight = WaterHeight; | 139 | m_regInfo.EstateSettings.waterHeight = WaterHeight; |
140 | m_scene.Terrain.watermap.Fill(WaterHeight); | ||
141 | 140 | ||
142 | // Terraforming limits | 141 | // Terraforming limits |
143 | m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; | 142 | m_regInfo.EstateSettings.terrainRaiseLimit = TerrainRaiseLimit; |
144 | m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; | 143 | m_regInfo.EstateSettings.terrainLowerLimit = TerrainLowerLimit; |
145 | m_scene.Terrain.maxRaise = TerrainRaiseLimit; | ||
146 | m_scene.Terrain.minLower = TerrainLowerLimit; | ||
147 | 144 | ||
148 | // Time of day / fixed sun | 145 | // Time of day / fixed sun |
149 | m_regInfo.EstateSettings.useFixedSun = UseFixedSun; | 146 | m_regInfo.EstateSettings.useFixedSun = UseFixedSun; |
diff --git a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs index 62074cb..fb83e63 100644 --- a/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs | |||
@@ -34,6 +34,7 @@ namespace OpenSim.Region.Environment.Interfaces | |||
34 | double this[int x, int y] { get; set; } | 34 | double this[int x, int y] { get; set; } |
35 | int Width { get; } | 35 | int Width { get; } |
36 | float[] GetFloatsSerialised(); | 36 | float[] GetFloatsSerialised(); |
37 | double[,] GetDoubles(); | ||
37 | bool Tainted(int x, int y); | 38 | bool Tainted(int x, int y); |
38 | } | 39 | } |
39 | } | 40 | } |
diff --git a/OpenSim/Region/Environment/LandManagement/Land.cs b/OpenSim/Region/Environment/LandManagement/Land.cs index 1c4697c..4c6168d 100644 --- a/OpenSim/Region/Environment/LandManagement/Land.cs +++ b/OpenSim/Region/Environment/LandManagement/Land.cs | |||
@@ -440,11 +440,11 @@ namespace OpenSim.Region.Environment.LandManagement | |||
440 | } | 440 | } |
441 | } | 441 | } |
442 | landData.AABBMin = | 442 | landData.AABBMin = |
443 | new LLVector3((float) (min_x*4), (float) (min_y*4), | 443 | new LLVector3((float)(min_x * 4), (float)(min_y * 4), |
444 | (float) m_scene.Terrain.GetHeight((min_x*4), (min_y*4))); | 444 | (float)m_scene.Heightmap[(min_x * 4), (min_y * 4)]); |
445 | landData.AABBMax = | 445 | landData.AABBMax = |
446 | new LLVector3((float) (max_x*4), (float) (max_y*4), | 446 | new LLVector3((float)(max_x * 4), (float)(max_y * 4), |
447 | (float) m_scene.Terrain.GetHeight((max_x*4), (max_y*4))); | 447 | (float)m_scene.Heightmap[(max_x * 4), (max_y * 4)]); |
448 | landData.area = tempArea; | 448 | landData.area = tempArea; |
449 | } | 449 | } |
450 | 450 | ||
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs index 2cf77ff..7ab1e2b 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainModule.cs | |||
@@ -96,6 +96,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
96 | return heights; | 96 | return heights; |
97 | } | 97 | } |
98 | 98 | ||
99 | public double[,] GetDoubles() | ||
100 | { | ||
101 | return map; | ||
102 | } | ||
103 | |||
99 | public double this[int x, int y] | 104 | public double this[int x, int y] |
100 | { | 105 | { |
101 | get | 106 | get |
@@ -104,14 +109,25 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
104 | } | 109 | } |
105 | set | 110 | set |
106 | { | 111 | { |
107 | taint[x / 16, y / 16] = true; | 112 | if (map[x, y] != value) |
108 | map[x, y] = value; | 113 | { |
114 | taint[x / 16, y / 16] = true; | ||
115 | map[x, y] = value; | ||
116 | } | ||
109 | } | 117 | } |
110 | } | 118 | } |
111 | 119 | ||
112 | public bool Tainted(int x, int y) | 120 | public bool Tainted(int x, int y) |
113 | { | 121 | { |
114 | return taint[x / 16, y / 16]; | 122 | if (taint[x / 16, y / 16] != false) |
123 | { | ||
124 | taint[x / 16, y / 16] = false; | ||
125 | return true; | ||
126 | } | ||
127 | else | ||
128 | { | ||
129 | return false; | ||
130 | } | ||
115 | } | 131 | } |
116 | 132 | ||
117 | public TerrainChannel() | 133 | public TerrainChannel() |
@@ -163,6 +179,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
163 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 179 | private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
164 | Scene m_scene; | 180 | Scene m_scene; |
165 | ITerrainChannel m_channel; | 181 | ITerrainChannel m_channel; |
182 | bool m_tainted = false; | ||
166 | private IConfigSource m_gConfig; | 183 | private IConfigSource m_gConfig; |
167 | 184 | ||
168 | private void InstallDefaultEffects() | 185 | private void InstallDefaultEffects() |
@@ -241,6 +258,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
241 | } | 258 | } |
242 | 259 | ||
243 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; | 260 | m_scene.EventManager.OnNewClient += EventManager_OnNewClient; |
261 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | ||
262 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | ||
263 | } | ||
264 | |||
265 | void EventManager_OnTerrainTick() | ||
266 | { | ||
267 | if (m_tainted) | ||
268 | { | ||
269 | m_tainted = false; | ||
270 | m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); | ||
271 | m_scene.SaveTerrain(); | ||
272 | |||
273 | //m_scene.CreateTerrainTexture(true); | ||
274 | } | ||
275 | } | ||
276 | |||
277 | void EventManager_OnPluginConsole(string[] args) | ||
278 | { | ||
279 | if (args[0] == "terrain") | ||
280 | { | ||
281 | string command = args[1]; | ||
282 | string param = args[2]; | ||
283 | |||
284 | |||
285 | switch (command) | ||
286 | { | ||
287 | case "load": | ||
288 | LoadFromFile(param); | ||
289 | SendUpdatedLayerData(); | ||
290 | break; | ||
291 | case "save": | ||
292 | SaveToFile(param); | ||
293 | break; | ||
294 | default: | ||
295 | m_log.Warn("Unknown terrain command."); | ||
296 | break; | ||
297 | } | ||
298 | } | ||
244 | } | 299 | } |
245 | 300 | ||
246 | void EventManager_OnNewClient(IClientAPI client) | 301 | void EventManager_OnNewClient(IClientAPI client) |
@@ -248,6 +303,31 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
248 | client.OnModifyTerrain += client_OnModifyTerrain; | 303 | client.OnModifyTerrain += client_OnModifyTerrain; |
249 | } | 304 | } |
250 | 305 | ||
306 | void SendUpdatedLayerData() | ||
307 | { | ||
308 | bool shouldTaint = false; | ||
309 | float[] serialised = m_channel.GetFloatsSerialised(); | ||
310 | int x, y; | ||
311 | for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize) | ||
312 | { | ||
313 | for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize) | ||
314 | { | ||
315 | if (m_channel.Tainted(x, y)) | ||
316 | { | ||
317 | m_scene.ForEachClient(delegate(IClientAPI controller) | ||
318 | { | ||
319 | controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); | ||
320 | }); | ||
321 | shouldTaint = true; | ||
322 | } | ||
323 | } | ||
324 | } | ||
325 | if (shouldTaint) | ||
326 | { | ||
327 | m_tainted = true; | ||
328 | } | ||
329 | } | ||
330 | |||
251 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) | 331 | void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient) |
252 | { | 332 | { |
253 | // Not a good permissions check, if in area mode, need to check the entire area. | 333 | // Not a good permissions check, if in area mode, need to check the entire area. |
@@ -261,11 +341,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
261 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | 341 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( |
262 | m_channel, west, south, Math.Pow(size, 2.0), seconds); | 342 | m_channel, west, south, Math.Pow(size, 2.0), seconds); |
263 | 343 | ||
264 | bool usingTerrainModule = false; | 344 | bool usingTerrainModule = true; |
265 | 345 | ||
266 | if (usingTerrainModule) | 346 | if (usingTerrainModule) |
267 | { | 347 | { |
268 | remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); | 348 | SendUpdatedLayerData(); |
269 | } | 349 | } |
270 | } | 350 | } |
271 | else | 351 | else |
@@ -298,11 +378,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
298 | 378 | ||
299 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( | 379 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect( |
300 | m_channel, fillArea, Math.Pow(size, 2.0)); | 380 | m_channel, fillArea, Math.Pow(size, 2.0)); |
301 | bool usingTerrainModule = false; | 381 | bool usingTerrainModule = true; |
302 | 382 | ||
303 | if (usingTerrainModule) | 383 | if (usingTerrainModule) |
304 | { | 384 | { |
305 | remoteClient.SendLayerData(m_channel.GetFloatsSerialised()); | 385 | SendUpdatedLayerData(); |
306 | } | 386 | } |
307 | } | 387 | } |
308 | else | 388 | else |
diff --git a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs index edd4286..8aa2223 100644 --- a/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs +++ b/OpenSim/Region/Environment/Modules/TreePopulatorModule.cs | |||
@@ -205,7 +205,7 @@ namespace OpenSim.Region.Environment.Modules | |||
205 | 205 | ||
206 | private void CreateTree(LLVector3 position) | 206 | private void CreateTree(LLVector3 position) |
207 | { | 207 | { |
208 | position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); | 208 | position.Z = (float)m_scene.Heightmap[(int)position.X, (int)position.Y]; |
209 | 209 | ||
210 | SceneObjectGroup tree = | 210 | SceneObjectGroup tree = |
211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), | 211 | m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 20154ea..b269e75 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -37,29 +37,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
37 | public partial class Scene | 37 | public partial class Scene |
38 | { | 38 | { |
39 | /// <summary> | 39 | /// <summary> |
40 | /// Modifies terrain using the specified information | ||
41 | /// </summary> | ||
42 | /// <param name="height">The height at which the user started modifying the terrain</param> | ||
43 | /// <param name="seconds">The number of seconds the modify button was pressed</param> | ||
44 | /// <param name="brushsize">The size of the brush used</param> | ||
45 | /// <param name="action">The action to be performed</param> | ||
46 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
47 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
48 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west, | ||
49 | float south, float east, | ||
50 | IClientAPI remoteUser) | ||
51 | { | ||
52 | // Do a permissions check before allowing terraforming. | ||
53 | // random users are now no longer allowed to terraform | ||
54 | // if permissions are enabled. | ||
55 | if (!PermissionsMngr.CanTerraform(remoteUser.AgentId, new LLVector3(north, west, 0))) | ||
56 | return; | ||
57 | |||
58 | //if it wasn't for the permission checking we could have the terrain module directly subscribe to the OnModifyTerrain event | ||
59 | Terrain.ModifyTerrain(height, seconds, brushsize, action, north, west, south, east, remoteUser); | ||
60 | } | ||
61 | |||
62 | /// <summary> | ||
63 | /// | 40 | /// |
64 | /// </summary> | 41 | /// </summary> |
65 | /// <param name="message"></param> | 42 | /// <param name="message"></param> |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 29f1af4..ec1563a 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -283,9 +283,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
283 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); | 283 | //m_sceneObjects = new Dictionary<LLUUID, SceneObjectGroup>(); |
284 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); | 284 | m_restorePresences = new Dictionary<LLUUID, ScenePresence>(); |
285 | 285 | ||
286 | m_log.Info("[SCENE]: Creating LandMap"); | ||
287 | Terrain = new TerrainEngine((int)RegionInfo.RegionLocX, (int)RegionInfo.RegionLocY); | ||
288 | |||
289 | m_httpListener = httpServer; | 286 | m_httpListener = httpServer; |
290 | m_dumpAssetsToFile = dumpAssetsToFile; | 287 | m_dumpAssetsToFile = dumpAssetsToFile; |
291 | 288 | ||
@@ -843,43 +840,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
843 | 840 | ||
844 | private void UpdateTerrain() | 841 | private void UpdateTerrain() |
845 | { | 842 | { |
846 | if (Terrain.IsTainted() && !Terrain.IsUserStillEditing()) | 843 | EventManager.TriggerTerrainTick(); |
847 | { | ||
848 | CreateTerrainTexture(true); | ||
849 | |||
850 | lock (Terrain.heightmap) | ||
851 | { | ||
852 | lock (SyncRoot) | ||
853 | { | ||
854 | PhysicsScene.SetTerrain(Terrain.GetHeights1D()); | ||
855 | } | ||
856 | |||
857 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | ||
858 | |||
859 | SendTerrainUpdate(true); | ||
860 | |||
861 | Terrain.ResetTaint(); | ||
862 | } | ||
863 | } | ||
864 | } | ||
865 | |||
866 | public void SendTerrainUpdate(bool checkForTainted) | ||
867 | { | ||
868 | float[] terData = Heightmap.GetFloatsSerialised(); | ||
869 | |||
870 | Broadcast(delegate(IClientAPI client) | ||
871 | { | ||
872 | for (int x = 0; x < 16; x++) | ||
873 | { | ||
874 | for (int y = 0; y < 16; y++) | ||
875 | { | ||
876 | if ((!checkForTainted) || (Terrain.IsTainted(x * 16, y * 16))) | ||
877 | { | ||
878 | client.SendLayerData(x, y, terData); | ||
879 | } | ||
880 | } | ||
881 | } | ||
882 | }); | ||
883 | } | 844 | } |
884 | 845 | ||
885 | private void UpdateStorageBackup() | 846 | private void UpdateStorageBackup() |
@@ -963,14 +924,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
963 | mapTexture.Save(fileName, ImageFormat.Jpeg); | 924 | mapTexture.Save(fileName, ImageFormat.Jpeg); |
964 | } | 925 | } |
965 | 926 | ||
966 | /// <summary> | 927 | public void SaveTerrain() |
967 | /// Loads a world map from a specified R32 file | ||
968 | /// </summary> | ||
969 | /// <param name="filename">A working R32 file</param> | ||
970 | public void LoadWorldMap(string filename) | ||
971 | { | 928 | { |
972 | Terrain.LoadFromFileF32(filename); | 929 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
973 | Terrain.SaveRevertMap(); | ||
974 | } | 930 | } |
975 | 931 | ||
976 | /// <summary> | 932 | /// <summary> |
@@ -984,37 +940,15 @@ namespace OpenSim.Region.Environment.Scenes | |||
984 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); | 940 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); |
985 | if (map == null) | 941 | if (map == null) |
986 | { | 942 | { |
987 | if (string.IsNullOrEmpty(m_regInfo.EstateSettings.terrainFile)) | 943 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); |
988 | { | 944 | Heightmap = new Modules.Terrain.TerrainChannel(); |
989 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | ||
990 | Terrain.SetDefaultTerrain(); | ||
991 | 945 | ||
992 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | 946 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |
993 | } | ||
994 | else | ||
995 | { | ||
996 | try | ||
997 | { | ||
998 | Terrain.LoadFromFileF32(m_regInfo.EstateSettings.terrainFile); | ||
999 | Terrain *= m_regInfo.EstateSettings.terrainMultiplier; | ||
1000 | } | ||
1001 | catch | ||
1002 | { | ||
1003 | m_log.Info("[TERRAIN]: No terrain found in database or default. Generating a new terrain."); | ||
1004 | Terrain.SetDefaultTerrain(); | ||
1005 | } | ||
1006 | m_storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID); | ||
1007 | } | ||
1008 | } | 947 | } |
1009 | else | 948 | else |
1010 | { | 949 | { |
1011 | // TODO: Install 'GetDefaultTerrainProvider' method here? | ||
1012 | Heightmap = new Modules.Terrain.TerrainChannel(map); | 950 | Heightmap = new Modules.Terrain.TerrainChannel(map); |
1013 | Terrain.SetHeights2D(map); | ||
1014 | } | 951 | } |
1015 | |||
1016 | CreateTerrainTexture(true); | ||
1017 | //CommsManager.GridService.RegisterRegion(RegionInfo); //hack to update the terrain texture in grid mode so it shows on world map | ||
1018 | } | 952 | } |
1019 | catch (Exception e) | 953 | catch (Exception e) |
1020 | { | 954 | { |
@@ -1049,6 +983,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
1049 | /// </summary> | 983 | /// </summary> |
1050 | public void CreateTerrainTexture(bool temporary) | 984 | public void CreateTerrainTexture(bool temporary) |
1051 | { | 985 | { |
986 | //TODOADAM: Move this to TerrainModule | ||
987 | /* | ||
1052 | //create a texture asset of the terrain | 988 | //create a texture asset of the terrain |
1053 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); | 989 | byte[] data = Terrain.WriteJpegImage("defaultstripe.png"); |
1054 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); | 990 | m_regInfo.EstateSettings.terrainImageID = LLUUID.Random(); |
@@ -1060,6 +996,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
1060 | asset.Type = 0; | 996 | asset.Type = 0; |
1061 | asset.Temporary = temporary; | 997 | asset.Temporary = temporary; |
1062 | AssetCache.AddAsset(asset); | 998 | AssetCache.AddAsset(asset); |
999 | */ | ||
1063 | } | 1000 | } |
1064 | 1001 | ||
1065 | #endregion | 1002 | #endregion |
@@ -1382,7 +1319,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
1382 | { | 1319 | { |
1383 | client.OnRegionHandShakeReply += SendLayerData; | 1320 | client.OnRegionHandShakeReply += SendLayerData; |
1384 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 1321 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
1385 | client.OnModifyTerrain += ModifyTerrain; | ||
1386 | // client.OnRequestWearables += InformClientOfNeighbours; | 1322 | // client.OnRequestWearables += InformClientOfNeighbours; |
1387 | client.OnAddPrim += AddNewPrim; | 1323 | client.OnAddPrim += AddNewPrim; |
1388 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; | 1324 | client.OnUpdatePrimGroupPosition += m_innerScene.UpdatePrimPosition; |
@@ -2443,7 +2379,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
2443 | 2379 | ||
2444 | public double GetLandHeight(int x, int y) | 2380 | public double GetLandHeight(int x, int y) |
2445 | { | 2381 | { |
2446 | return Terrain.GetHeight(x, y); | 2382 | return Heightmap[x, y]; |
2447 | } | 2383 | } |
2448 | 2384 | ||
2449 | public LLUUID GetLandOwner(float x, float y) | 2385 | public LLUUID GetLandOwner(float x, float y) |
diff --git a/OpenSim/Region/Environment/Scenes/SceneBase.cs b/OpenSim/Region/Environment/Scenes/SceneBase.cs index 2a2dea1..12635c8 100644 --- a/OpenSim/Region/Environment/Scenes/SceneBase.cs +++ b/OpenSim/Region/Environment/Scenes/SceneBase.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | protected string m_regionName; | 58 | protected string m_regionName; |
59 | protected RegionInfo m_regInfo; | 59 | protected RegionInfo m_regInfo; |
60 | 60 | ||
61 | public TerrainEngine Terrain; | 61 | //public TerrainEngine Terrain; |
62 | public ITerrainChannel Heightmap; | 62 | public ITerrainChannel Heightmap; |
63 | 63 | ||
64 | protected EventManager m_eventManager; | 64 | protected EventManager m_eventManager; |
@@ -112,16 +112,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
112 | /// <param name="RemoteClient">Client to send to</param> | 112 | /// <param name="RemoteClient">Client to send to</param> |
113 | public virtual void SendLayerData(IClientAPI RemoteClient) | 113 | public virtual void SendLayerData(IClientAPI RemoteClient) |
114 | { | 114 | { |
115 | bool usingTerrainModule = false; | 115 | RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised()); |
116 | |||
117 | if (usingTerrainModule) | ||
118 | { | ||
119 | RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised()); | ||
120 | } | ||
121 | else | ||
122 | { | ||
123 | RemoteClient.SendLayerData(Terrain.GetHeights1D()); | ||
124 | } | ||
125 | } | 116 | } |
126 | 117 | ||
127 | #endregion | 118 | #endregion |
diff --git a/OpenSim/Region/Environment/Scenes/SceneEvents.cs b/OpenSim/Region/Environment/Scenes/SceneEvents.cs index ac8f91e..5f8c977 100644 --- a/OpenSim/Region/Environment/Scenes/SceneEvents.cs +++ b/OpenSim/Region/Environment/Scenes/SceneEvents.cs | |||
@@ -48,6 +48,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
48 | 48 | ||
49 | public event ClientMovement OnClientMovement; | 49 | public event ClientMovement OnClientMovement; |
50 | 50 | ||
51 | public delegate void OnTerrainTickDelegate(); | ||
52 | |||
53 | public event OnTerrainTickDelegate OnTerrainTick; | ||
54 | |||
51 | public delegate void OnBackupDelegate(IRegionDataStore datastore); | 55 | public delegate void OnBackupDelegate(IRegionDataStore datastore); |
52 | 56 | ||
53 | public event OnBackupDelegate OnBackup; | 57 | public event OnBackupDelegate OnBackup; |
@@ -189,6 +193,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
189 | private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; | 193 | private NewGridInstantMessage handlerGridInstantMessageToFriends = null; //OnGridInstantMessageToFriendsModule; |
190 | private ClientClosed handlerClientClosed = null; //OnClientClosed; | 194 | private ClientClosed handlerClientClosed = null; //OnClientClosed; |
191 | private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; | 195 | private OnNewPresenceDelegate handlerMakeChildAgent = null; //OnMakeChildAgent; |
196 | private OnTerrainTickDelegate handlerTerrainTick = null; // OnTerainTick; | ||
192 | 197 | ||
193 | public void TriggerOnScriptChangedEvent(uint localID, uint change) | 198 | public void TriggerOnScriptChangedEvent(uint localID, uint change) |
194 | { | 199 | { |
@@ -277,6 +282,14 @@ namespace OpenSim.Region.Environment.Scenes | |||
277 | } | 282 | } |
278 | } | 283 | } |
279 | 284 | ||
285 | public void TriggerTerrainTick() | ||
286 | { | ||
287 | handlerTerrainTick = OnTerrainTick; | ||
288 | if (handlerTerrainTick != null) | ||
289 | { | ||
290 | handlerTerrainTick(); | ||
291 | } | ||
292 | } | ||
280 | 293 | ||
281 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) | 294 | public void TriggerParcelPrimCountAdd(SceneObjectGroup obj) |
282 | { | 295 | { |
diff --git a/OpenSim/Region/Environment/Scenes/SceneManager.cs b/OpenSim/Region/Environment/Scenes/SceneManager.cs index 24f71af..3ad9342 100644 --- a/OpenSim/Region/Environment/Scenes/SceneManager.cs +++ b/OpenSim/Region/Environment/Scenes/SceneManager.cs | |||
@@ -178,29 +178,8 @@ namespace OpenSim.Region.Environment.Scenes | |||
178 | 178 | ||
179 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) | 179 | public bool RunTerrainCmdOnCurrentScene(string[] cmdparams, ref string result) |
180 | { | 180 | { |
181 | if (m_currentScene == null) | 181 | m_log.Warn("Terrain commands have been depreciated."); |
182 | { | 182 | return false; |
183 | bool success = true; | ||
184 | foreach (Scene scene in m_localScenes) | ||
185 | { | ||
186 | if (!scene.Terrain.RunTerrainCmd(cmdparams, ref result, scene.RegionInfo.RegionName)) | ||
187 | { | ||
188 | success = false; | ||
189 | } | ||
190 | |||
191 | // Messy way of preventing us printing out the same help text for each scene | ||
192 | if (cmdparams.Length <= 0 || cmdparams[0] == "help") | ||
193 | { | ||
194 | break; | ||
195 | } | ||
196 | } | ||
197 | |||
198 | return success; | ||
199 | } | ||
200 | else | ||
201 | { | ||
202 | return m_currentScene.Terrain.RunTerrainCmd(cmdparams, ref result, m_currentScene.RegionInfo.RegionName); | ||
203 | } | ||
204 | } | 183 | } |
205 | 184 | ||
206 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) | 185 | public void SendCommandToCurrentSceneScripts(string[] cmdparams) |