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author | Dalien Talbot | 2007-09-11 14:11:21 +0000 |
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committer | Dalien Talbot | 2007-09-11 14:11:21 +0000 |
commit | bc86d33dbda39fd16c6ec1024e394d899e6aff4a (patch) | |
tree | 3facb79ce63cf827caefcebe812ac0f811ab2a6a /OpenSim/Region/Environment | |
parent | default to sqlite for assets, will help flush out any other bugs (diff) | |
download | opensim-SC_OLD-bc86d33dbda39fd16c6ec1024e394d899e6aff4a.zip opensim-SC_OLD-bc86d33dbda39fd16c6ec1024e394d899e6aff4a.tar.gz opensim-SC_OLD-bc86d33dbda39fd16c6ec1024e394d899e6aff4a.tar.bz2 opensim-SC_OLD-bc86d33dbda39fd16c6ec1024e394d899e6aff4a.tar.xz |
Get rid of extra green men in minimap on region crossings (they were
child agents, not delirium tremens - thanks MW!); Get green men when
connecting; Update the green men in the region you leave.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/ScenePresence.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b598d45..6d51fbc 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
64 | 64 | ||
65 | private bool newForce = false; | 65 | private bool newForce = false; |
66 | private bool newAvatar = false; | 66 | private bool newAvatar = false; |
67 | private bool newCoarseLocations = false; | 67 | private bool newCoarseLocations = true; |
68 | 68 | ||
69 | protected RegionInfo m_regionInfo; | 69 | protected RegionInfo m_regionInfo; |
70 | protected ulong crossingFromRegion = 0; | 70 | protected ulong crossingFromRegion = 0; |
@@ -540,7 +540,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
540 | List<ScenePresence> avatars = this.m_scene.RequestAvatarList(); | 540 | List<ScenePresence> avatars = this.m_scene.RequestAvatarList(); |
541 | for (int i = 0; i < avatars.Count; i++) | 541 | for (int i = 0; i < avatars.Count; i++) |
542 | { | 542 | { |
543 | if (avatars[i] != this) { | 543 | if (avatars[i] != this && (!avatars[i].childAgent) ) { |
544 | CoarseLocations.Add(avatars[i].AbsolutePosition); | 544 | CoarseLocations.Add(avatars[i].AbsolutePosition); |
545 | } | 545 | } |
546 | } | 546 | } |
@@ -763,6 +763,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
763 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, capsPath); | 763 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint, capsPath); |
764 | this.MakeChildAgent(); | 764 | this.MakeChildAgent(); |
765 | this.m_scene.SendKillObject(this.m_localId); | 765 | this.m_scene.SendKillObject(this.m_localId); |
766 | this.NotifyMyCoarseLocationChange(); | ||
766 | } | 767 | } |
767 | } | 768 | } |
768 | } | 769 | } |