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author | MW | 2007-07-29 13:05:57 +0000 |
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committer | MW | 2007-07-29 13:05:57 +0000 |
commit | 5ee2e38c11785e9b68ecf1767af7a4ea5b13b7c7 (patch) | |
tree | 53cd656a91fd400f8bb46768ab070a96f88ae238 /OpenSim/Region/Environment | |
parent | * Primitives no longer walk around while being rescaled. (diff) | |
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Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects.
Diffstat (limited to 'OpenSim/Region/Environment')
4 files changed, 46 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Primitive.cs b/OpenSim/Region/Environment/Scenes/Primitive.cs index ba10893..60ea28f 100644 --- a/OpenSim/Region/Environment/Scenes/Primitive.cs +++ b/OpenSim/Region/Environment/Scenes/Primitive.cs | |||
@@ -33,9 +33,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
33 | 33 | ||
34 | public uint OwnerMask = FULL_MASK_PERMISSIONS; | 34 | public uint OwnerMask = FULL_MASK_PERMISSIONS; |
35 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; | 35 | public uint NextOwnerMask = FULL_MASK_PERMISSIONS; |
36 | public uint GroupMask = FULL_MASK_PERMISSIONS; | 36 | public uint GroupMask = 0;// FULL_MASK_PERMISSIONS; |
37 | public uint EveryoneMask = FULL_MASK_PERMISSIONS; | 37 | public uint EveryoneMask = 0;//FULL_MASK_PERMISSIONS; |
38 | public uint BaseMask = FULL_MASK_PERMISSIONS; | 38 | public uint BaseMask = 0;//FULL_MASK_PERMISSIONS; |
39 | 39 | ||
40 | private PrimitiveBaseShape m_Shape; | 40 | private PrimitiveBaseShape m_Shape; |
41 | private byte[] m_particleSystem = new byte[0]; | 41 | private byte[] m_particleSystem = new byte[0]; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 70bd003..a90c5ff 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -217,7 +217,42 @@ namespace OpenSim.Region.Environment.Scenes | |||
217 | /// <param name="simClient"></param> | 217 | /// <param name="simClient"></param> |
218 | public void DeRezObject(Packet packet, IClientAPI simClient) | 218 | public void DeRezObject(Packet packet, IClientAPI simClient) |
219 | { | 219 | { |
220 | DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet; | ||
220 | 221 | ||
222 | |||
223 | if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero) | ||
224 | { | ||
225 | //currently following code not used (or don't know of any case of destination being zero | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData) | ||
230 | { | ||
231 | EntityBase selectedEnt = null; | ||
232 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString()); | ||
233 | foreach (EntityBase ent in this.Entities.Values) | ||
234 | { | ||
235 | if (ent.LocalId == Data.ObjectLocalID) | ||
236 | { | ||
237 | selectedEnt = ent; | ||
238 | break; | ||
239 | } | ||
240 | } | ||
241 | if (selectedEnt != null) | ||
242 | { | ||
243 | List<ScenePresence> avatars = this.RequestAvatarList(); | ||
244 | foreach (ScenePresence avatar in avatars) | ||
245 | { | ||
246 | avatar.ControllingClient.SendKillObject(this.m_regionHandle, selectedEnt.LocalId); | ||
247 | } | ||
248 | |||
249 | lock (Entities) | ||
250 | { | ||
251 | Entities.Remove(selectedEnt.m_uuid); | ||
252 | } | ||
253 | } | ||
254 | } | ||
255 | } | ||
221 | } | 256 | } |
222 | 257 | ||
223 | /// <summary> | 258 | /// <summary> |
@@ -678,7 +713,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
678 | asset.InvType = invType; | 713 | asset.InvType = invType; |
679 | asset.Type = type; | 714 | asset.Type = type; |
680 | asset.FullID = LLUUID.Random(); | 715 | asset.FullID = LLUUID.Random(); |
681 | asset.Data = new byte[0]; | 716 | asset.Data = new byte[1]; |
682 | this.assetCache.AddAsset(asset); | 717 | this.assetCache.AddAsset(asset); |
683 | 718 | ||
684 | InventoryItemBase item = new InventoryItemBase(); | 719 | InventoryItemBase item = new InventoryItemBase(); |
@@ -689,6 +724,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
689 | item.inventoryDescription = description; | 724 | item.inventoryDescription = description; |
690 | item.inventoryName = name; | 725 | item.inventoryName = name; |
691 | item.assetType = invType; | 726 | item.assetType = invType; |
727 | item.invType = invType; | ||
692 | item.parentFolderID = folderID; | 728 | item.parentFolderID = folderID; |
693 | item.inventoryCurrentPermissions = 2147483647; | 729 | item.inventoryCurrentPermissions = 2147483647; |
694 | item.inventoryNextPermissions = nextOwnerMask; | 730 | item.inventoryNextPermissions = nextOwnerMask; |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 39584ad..70aead3 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -550,7 +550,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
550 | m_estateManager.sendRegionHandshake(client); | 550 | m_estateManager.sendRegionHandshake(client); |
551 | CreateAndAddScenePresence(client); | 551 | CreateAndAddScenePresence(client); |
552 | m_LandManager.sendParcelOverlay(client); | 552 | m_LandManager.sendParcelOverlay(client); |
553 | //commsManager.UserProfiles.AddNewUser(client.AgentId); | 553 | // commsManager.UserProfiles.AddNewUser(client.AgentId); |
554 | } | 554 | } |
555 | 555 | ||
556 | protected virtual void SubscribeToClientEvents(IClientAPI client) | 556 | protected virtual void SubscribeToClientEvents(IClientAPI client) |
@@ -576,6 +576,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
576 | client.OnObjectSelect += SelectPrim; | 576 | client.OnObjectSelect += SelectPrim; |
577 | client.OnObjectDeselect += DeselectPrim; | 577 | client.OnObjectDeselect += DeselectPrim; |
578 | client.OnGrapUpdate += MoveObject; | 578 | client.OnGrapUpdate += MoveObject; |
579 | client.OnDeRezObject += DeRezObject; | ||
579 | client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest; | 580 | client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest; |
580 | client.OnObjectDescription += PrimDescription; | 581 | client.OnObjectDescription += PrimDescription; |
581 | client.OnObjectName += PrimName; | 582 | client.OnObjectName += PrimName; |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index caa359e..4bb48b8 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -459,6 +459,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
459 | this.m_scene.InformClientOfNeighbours(this.ControllingClient); | 459 | this.m_scene.InformClientOfNeighbours(this.ControllingClient); |
460 | this.newAvatar = false; | 460 | this.newAvatar = false; |
461 | } | 461 | } |
462 | |||
463 | // this.SendFullUpdateToALLClients(); | ||
464 | // this.SendArrearanceToAllOtherAgents(); | ||
462 | } | 465 | } |
463 | 466 | ||
464 | /// <summary> | 467 | /// <summary> |
@@ -640,7 +643,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
640 | } | 643 | } |
641 | } | 644 | } |
642 | 645 | ||
643 | public static void LoadTextureFile(string name) | 646 | public static void CreateDefaultTextureEntry(string name) |
644 | { | 647 | { |
645 | /* FileInfo fInfo = new FileInfo(name); | 648 | /* FileInfo fInfo = new FileInfo(name); |
646 | long numBytes = fInfo.Length; | 649 | long numBytes = fInfo.Length; |