aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment
diff options
context:
space:
mode:
authorMelanie Thielker2008-08-19 18:34:46 +0000
committerMelanie Thielker2008-08-19 18:34:46 +0000
commit41440e184b1c12f1b83d894b2cd5b7b801b4ca38 (patch)
tree1d3298ae47cc11f0167257a7aab7a45212b7a497 /OpenSim/Region/Environment
parentMoves one file to it's proper location (diff)
downloadopensim-SC_OLD-41440e184b1c12f1b83d894b2cd5b7b801b4ca38.zip
opensim-SC_OLD-41440e184b1c12f1b83d894b2cd5b7b801b4ca38.tar.gz
opensim-SC_OLD-41440e184b1c12f1b83d894b2cd5b7b801b4ca38.tar.bz2
opensim-SC_OLD-41440e184b1c12f1b83d894b2cd5b7b801b4ca38.tar.xz
Attachment persistence (Mantis #1711)
Change user server to handle attachment assets record properly. Ensure that attachments are not re-rezzed on region crossing. Persistence will NOT WORK with earliser UGAI!! Change region server to match.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs29
1 files changed, 19 insertions, 10 deletions
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 706fd61..4bc5d34 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -2880,24 +2880,33 @@ namespace OpenSim.Region.Environment.Scenes
2880 if (attachpoint == 0) 2880 if (attachpoint == 0)
2881 return; 2881 return;
2882 2882
2883 LLUUID asset = m_appearance.GetAttachedAsset(attachpoint);
2884 if (asset == LLUUID.Zero) // We have just logged in
2885 {
2886 m_log.InfoFormat("[ATTACHMENT] Rez attachment {0}",
2887 itemID.ToString());
2888
2889 // Rez from inventory
2890 m_scene.RezSingleAttachment(ControllingClient, itemID,
2891 (uint)attachpoint, 0, 0);
2892 return;
2893 }
2894
2883 SceneObjectPart att = m_scene.GetSceneObjectPart(m_appearance.GetAttachedAsset(attachpoint)); 2895 SceneObjectPart att = m_scene.GetSceneObjectPart(m_appearance.GetAttachedAsset(attachpoint));
2884 2896
2885 2897
2886 // If this is null, then we have just rezzed in. Non null means 2898 // If this is null, then the asset has not yet appeared in world
2887 // we're crossing 2899 // so we revisit this when it does
2888 // 2900 //
2889 if (att != null) 2901 if (att != null)
2890 { 2902 {
2891 System.Console.WriteLine("Attach from world {0}", itemID.ToString()); 2903 m_log.InfoFormat("[ATTACHEMENT] Attach from world {0}",
2904 itemID.ToString());
2905
2892 // Attach from world 2906 // Attach from world
2893 if (att.ParentGroup != null) 2907 if (att.ParentGroup != null)
2894 m_scene.RezSingleAttachment(att.ParentGroup, ControllingClient, itemID, (uint)attachpoint, 0, 0); 2908 m_scene.RezSingleAttachment(att.ParentGroup,
2895 } 2909 ControllingClient, itemID, (uint)attachpoint, 0, 0);
2896 else
2897 {
2898 System.Console.WriteLine("Rez attachment {0}", itemID.ToString());
2899 // Rez from inventory
2900 m_scene.RezSingleAttachment(ControllingClient, itemID, (uint)attachpoint, 0, 0);
2901 } 2910 }
2902 } 2911 }
2903 } 2912 }