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author | Adam Frisby | 2007-07-24 05:38:21 +0000 |
---|---|---|
committer | Adam Frisby | 2007-07-24 05:38:21 +0000 |
commit | b9af2fe393d92b8bd8b30025e0c66aa0d031f52b (patch) | |
tree | 6e4e42b6c470f203e3d0c2bd12f68d59bd0c1d0d /OpenSim/Region/Environment | |
parent | * Small fix, patch values should be multiplied by their size (16) (diff) | |
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* SendLayerData overload including coords now uses patch number rather than coords directly.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | 9 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 47 |
2 files changed, 30 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs index 126b636..571cead 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs | |||
@@ -58,32 +58,26 @@ namespace OpenSim.Region.Environment.Scenes | |||
58 | case 0: | 58 | case 0: |
59 | // flatten terrain | 59 | // flatten terrain |
60 | Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); | 60 | Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); |
61 | RegenerateTerrain(true, (int)north, (int)west); | ||
62 | break; | 61 | break; |
63 | case 1: | 62 | case 1: |
64 | // raise terrain | 63 | // raise terrain |
65 | Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); | 64 | Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); |
66 | RegenerateTerrain(true, (int)north, (int)west); | ||
67 | break; | 65 | break; |
68 | case 2: | 66 | case 2: |
69 | //lower terrain | 67 | //lower terrain |
70 | Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); | 68 | Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); |
71 | RegenerateTerrain(true, (int)north, (int)west); | ||
72 | break; | 69 | break; |
73 | case 3: | 70 | case 3: |
74 | // smooth terrain | 71 | // smooth terrain |
75 | Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); | 72 | Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); |
76 | RegenerateTerrain(true, (int)north, (int)west); | ||
77 | break; | 73 | break; |
78 | case 4: | 74 | case 4: |
79 | // noise | 75 | // noise |
80 | Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); | 76 | Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); |
81 | RegenerateTerrain(true, (int)north, (int)west); | ||
82 | break; | 77 | break; |
83 | case 5: | 78 | case 5: |
84 | // revert | 79 | // revert |
85 | Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); | 80 | Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); |
86 | RegenerateTerrain(true, (int)north, (int)west); | ||
87 | break; | 81 | break; |
88 | 82 | ||
89 | // CLIENT EXTENSIONS GO HERE | 83 | // CLIENT EXTENSIONS GO HERE |
@@ -97,6 +91,9 @@ namespace OpenSim.Region.Environment.Scenes | |||
97 | // erode-hydraulic | 91 | // erode-hydraulic |
98 | break; | 92 | break; |
99 | } | 93 | } |
94 | |||
95 | RegenerateTerrain(true, (int)(north / 16.0f), (int)(west / 16.0f)); | ||
96 | |||
100 | return; | 97 | return; |
101 | } | 98 | } |
102 | 99 | ||
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 81754ae..b2ae87d 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -61,6 +61,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | private uint _primCount = 702000; | 61 | private uint _primCount = 702000; |
62 | private Mutex _primAllocateMutex = new Mutex(false); | 62 | private Mutex _primAllocateMutex = new Mutex(false); |
63 | private int storageCount; | 63 | private int storageCount; |
64 | private int terrainCheckCount; | ||
64 | private int landPrimCheckCount; | 65 | private int landPrimCheckCount; |
65 | private Mutex updateLock; | 66 | private Mutex updateLock; |
66 | 67 | ||
@@ -235,39 +236,45 @@ namespace OpenSim.Region.Environment.Scenes | |||
235 | storageCount = 0; | 236 | storageCount = 0; |
236 | } | 237 | } |
237 | 238 | ||
238 | if (Terrain.Tainted()) | 239 | terrainCheckCount++; |
240 | if (terrainCheckCount >= 5) | ||
239 | { | 241 | { |
240 | lock (Terrain.heightmap) | 242 | terrainCheckCount = 0; |
243 | |||
244 | if (Terrain.Tainted()) | ||
241 | { | 245 | { |
242 | lock (m_syncRoot) | 246 | lock (Terrain.heightmap) |
243 | { | 247 | { |
244 | phyScene.SetTerrain(Terrain.GetHeights1D()); | 248 | lock (m_syncRoot) |
245 | } | 249 | { |
250 | phyScene.SetTerrain(Terrain.GetHeights1D()); | ||
251 | } | ||
246 | 252 | ||
247 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); | 253 | storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD()); |
248 | 254 | ||
249 | float[] terData = Terrain.GetHeights1D(); | 255 | float[] terData = Terrain.GetHeights1D(); |
250 | 256 | ||
251 | ForEachScenePresence(delegate(ScenePresence presence) | 257 | ForEachScenePresence(delegate(ScenePresence presence) |
252 | { | ||
253 | for (int x = 0; x < 16; x++) | ||
254 | { | 258 | { |
255 | for (int y = 0; y < 16; y++) | 259 | for (int x = 0; x < 16; x++) |
256 | { | 260 | { |
257 | if (Terrain.Tainted(x * 16, y * 16)) | 261 | for (int y = 0; y < 16; y++) |
258 | { | 262 | { |
259 | SendLayerData(x, y, presence.ControllingClient, terData); | 263 | if (Terrain.Tainted(x * 16, y * 16)) |
264 | { | ||
265 | SendLayerData(x, y, presence.ControllingClient, terData); | ||
266 | } | ||
260 | } | 267 | } |
261 | } | 268 | } |
262 | } | 269 | }); |
263 | }); | ||
264 | 270 | ||
265 | foreach (LLUUID UUID in Entities.Keys) | 271 | foreach (LLUUID UUID in Entities.Keys) |
266 | { | 272 | { |
267 | Entities[UUID].LandRenegerated(); | 273 | Entities[UUID].LandRenegerated(); |
268 | } | 274 | } |
269 | 275 | ||
270 | Terrain.ResetTaint(); | 276 | Terrain.ResetTaint(); |
277 | } | ||
271 | } | 278 | } |
272 | } | 279 | } |
273 | 280 | ||