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authorAdam Frisby2007-08-01 23:02:54 +0000
committerAdam Frisby2007-08-01 23:02:54 +0000
commita250d24492d85f62dc549586d6e8776b383f4375 (patch)
treefe81bdb15cd89f446bf078b9b4f8ef9ce7afc648 /OpenSim/Region/Environment
parent* Fixed terrain fill command (diff)
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* Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
index a90c5ff..e839961 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
@@ -57,27 +57,27 @@ namespace OpenSim.Region.Environment.Scenes
57 { 57 {
58 case 0: 58 case 0:
59 // flatten terrain 59 // flatten terrain
60 Terrain.FlattenTerrain(north, west, size, (double)seconds / 5.0); 60 Terrain.FlattenTerrain(west, north, size, (double)seconds / 5.0);
61 break; 61 break;
62 case 1: 62 case 1:
63 // raise terrain 63 // raise terrain
64 Terrain.RaiseTerrain(north, west, size, (double)seconds / 5.0); 64 Terrain.RaiseTerrain(west, north, size, (double)seconds / 5.0);
65 break; 65 break;
66 case 2: 66 case 2:
67 //lower terrain 67 //lower terrain
68 Terrain.LowerTerrain(north, west, size, (double)seconds / 5.0); 68 Terrain.LowerTerrain(west, north, size, (double)seconds / 5.0);
69 break; 69 break;
70 case 3: 70 case 3:
71 // smooth terrain 71 // smooth terrain
72 Terrain.SmoothTerrain(north, west, size, (double)seconds / 5.0); 72 Terrain.SmoothTerrain(west, north, size, (double)seconds / 5.0);
73 break; 73 break;
74 case 4: 74 case 4:
75 // noise 75 // noise
76 Terrain.NoiseTerrain(north, west, size, (double)seconds / 5.0); 76 Terrain.NoiseTerrain(west, north, size, (double)seconds / 5.0);
77 break; 77 break;
78 case 5: 78 case 5:
79 // revert 79 // revert
80 Terrain.RevertTerrain(north, west, size, (double)seconds / 5.0); 80 Terrain.RevertTerrain(west, north, size, (double)seconds / 5.0);
81 break; 81 break;
82 82
83 // CLIENT EXTENSIONS GO HERE 83 // CLIENT EXTENSIONS GO HERE