diff options
Enabled the TextureDownloadModule, so that hopefully I might get some feedback, as to if it makes the texture problem better or worse. As I plan/hope to work on texture/asset downloading this weekend.
Diffstat (limited to 'OpenSim/Region/Environment')
3 files changed, 17 insertions, 21 deletions
diff --git a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs index 4f9aa2a..9ed8c0b 100644 --- a/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs +++ b/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs | |||
@@ -80,7 +80,7 @@ namespace OpenSim.Region.Environment.Modules | |||
80 | { | 80 | { |
81 | if (profile.RootFolder != null) | 81 | if (profile.RootFolder != null) |
82 | { | 82 | { |
83 | //Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs | 83 | //Todo look up the assetid from the inventory cache for each itemId that is in AvatarWearingArgs |
84 | // then store assetid and itemId and wearable type in a database | 84 | // then store assetid and itemId and wearable type in a database |
85 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 85 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
86 | { | 86 | { |
diff --git a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs index 902b669..66cdec7 100644 --- a/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs +++ b/OpenSim/Region/Environment/Modules/TextureDownloadModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Threading; | ||
30 | using libsecondlife; | 31 | using libsecondlife; |
31 | using libsecondlife.Packets; | 32 | using libsecondlife.Packets; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -50,13 +51,13 @@ namespace OpenSim.Region.Environment.Modules | |||
50 | 51 | ||
51 | private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>(); | 52 | private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>(); |
52 | private Dictionary<LLUUID, List<LLUUID>> InProcess = new Dictionary<LLUUID, List<LLUUID>>(); | 53 | private Dictionary<LLUUID, List<LLUUID>> InProcess = new Dictionary<LLUUID, List<LLUUID>>(); |
53 | // private Thread m_thread; | 54 | private Thread m_thread; |
54 | 55 | ||
55 | public TextureDownloadModule() | 56 | public TextureDownloadModule() |
56 | { | 57 | { |
57 | // m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); | 58 | m_thread = new Thread(new ThreadStart(ProcessTextureSenders)); |
58 | // m_thread.IsBackground = true; | 59 | m_thread.IsBackground = true; |
59 | // m_thread.Start(); | 60 | m_thread.Start(); |
60 | } | 61 | } |
61 | 62 | ||
62 | public void Initialise(Scene scene, IConfigSource config) | 63 | public void Initialise(Scene scene, IConfigSource config) |
@@ -89,7 +90,7 @@ namespace OpenSim.Region.Environment.Modules | |||
89 | 90 | ||
90 | public void NewClient(IClientAPI client) | 91 | public void NewClient(IClientAPI client) |
91 | { | 92 | { |
92 | /* lock (ClientRequests) | 93 | lock (ClientRequests) |
93 | { | 94 | { |
94 | if (!ClientRequests.ContainsKey(client.AgentId)) | 95 | if (!ClientRequests.ContainsKey(client.AgentId)) |
95 | { | 96 | { |
@@ -98,7 +99,7 @@ namespace OpenSim.Region.Environment.Modules | |||
98 | } | 99 | } |
99 | } | 100 | } |
100 | client.OnRequestTexture += TextureRequest; | 101 | client.OnRequestTexture += TextureRequest; |
101 | */ | 102 | |
102 | } | 103 | } |
103 | 104 | ||
104 | public void TextureCallback(LLUUID textureID, AssetBase asset) | 105 | public void TextureCallback(LLUUID textureID, AssetBase asset) |
@@ -124,7 +125,7 @@ namespace OpenSim.Region.Environment.Modules | |||
124 | 125 | ||
125 | public void TextureRequest(Object sender, TextureRequestArgs e) | 126 | public void TextureRequest(Object sender, TextureRequestArgs e) |
126 | { | 127 | { |
127 | IClientAPI client = (IClientAPI) sender; | 128 | IClientAPI client = (IClientAPI)sender; |
128 | if (!ClientRequests[client.AgentId].ContainsKey(e.RequestedAssetID)) | 129 | if (!ClientRequests[client.AgentId].ContainsKey(e.RequestedAssetID)) |
129 | { | 130 | { |
130 | lock (ClientRequests) | 131 | lock (ClientRequests) |
@@ -177,14 +178,14 @@ namespace OpenSim.Region.Environment.Modules | |||
177 | 178 | ||
178 | if (asset.Data.LongLength > 600) | 179 | if (asset.Data.LongLength > 600) |
179 | { | 180 | { |
180 | NumPackets = 2 + (int) (asset.Data.Length - 601)/1000; | 181 | NumPackets = 2 + (int)(asset.Data.Length - 601) / 1000; |
181 | } | 182 | } |
182 | else | 183 | else |
183 | { | 184 | { |
184 | NumPackets = 1; | 185 | NumPackets = 1; |
185 | } | 186 | } |
186 | 187 | ||
187 | PacketCounter = (int) req.PacketNumber; | 188 | PacketCounter = (int)req.PacketNumber; |
188 | } | 189 | } |
189 | 190 | ||
190 | public bool SendTexture() | 191 | public bool SendTexture() |
@@ -209,7 +210,7 @@ namespace OpenSim.Region.Environment.Modules | |||
209 | im.Header.Reliable = false; | 210 | im.Header.Reliable = false; |
210 | im.ImageID.Packets = 1; | 211 | im.ImageID.Packets = 1; |
211 | im.ImageID.ID = m_asset.FullID; | 212 | im.ImageID.ID = m_asset.FullID; |
212 | im.ImageID.Size = (uint) m_asset.Data.Length; | 213 | im.ImageID.Size = (uint)m_asset.Data.Length; |
213 | im.ImageData.Data = m_asset.Data; | 214 | im.ImageData.Data = m_asset.Data; |
214 | im.ImageID.Codec = 2; | 215 | im.ImageID.Codec = 2; |
215 | req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); | 216 | req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); |
@@ -219,9 +220,9 @@ namespace OpenSim.Region.Environment.Modules | |||
219 | { | 220 | { |
220 | ImageDataPacket im = new ImageDataPacket(); | 221 | ImageDataPacket im = new ImageDataPacket(); |
221 | im.Header.Reliable = false; | 222 | im.Header.Reliable = false; |
222 | im.ImageID.Packets = (ushort) (NumPackets); | 223 | im.ImageID.Packets = (ushort)(NumPackets); |
223 | im.ImageID.ID = m_asset.FullID; | 224 | im.ImageID.ID = m_asset.FullID; |
224 | im.ImageID.Size = (uint) m_asset.Data.Length; | 225 | im.ImageID.Size = (uint)m_asset.Data.Length; |
225 | im.ImageData.Data = new byte[600]; | 226 | im.ImageData.Data = new byte[600]; |
226 | Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600); | 227 | Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600); |
227 | im.ImageID.Codec = 2; | 228 | im.ImageID.Codec = 2; |
@@ -233,12 +234,12 @@ namespace OpenSim.Region.Environment.Modules | |||
233 | { | 234 | { |
234 | ImagePacketPacket im = new ImagePacketPacket(); | 235 | ImagePacketPacket im = new ImagePacketPacket(); |
235 | im.Header.Reliable = false; | 236 | im.Header.Reliable = false; |
236 | im.ImageID.Packet = (ushort) (PacketCounter); | 237 | im.ImageID.Packet = (ushort)(PacketCounter); |
237 | im.ImageID.ID = m_asset.FullID; | 238 | im.ImageID.ID = m_asset.FullID; |
238 | int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1)); | 239 | int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1)); |
239 | if (size > 1000) size = 1000; | 240 | if (size > 1000) size = 1000; |
240 | im.ImageData.Data = new byte[size]; | 241 | im.ImageData.Data = new byte[size]; |
241 | Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size); | 242 | Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size); |
242 | req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); | 243 | req.RequestUser.OutPacket(im, ThrottleOutPacketType.Texture); |
243 | PacketCounter++; | 244 | PacketCounter++; |
244 | } | 245 | } |
diff --git a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs index d8e69e6..84f635d 100644 --- a/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs +++ b/OpenSim/Region/Environment/Scenes/AvatarAppearance.cs | |||
@@ -61,11 +61,6 @@ namespace OpenSim.Region.Environment.Scenes | |||
61 | } | 61 | } |
62 | 62 | ||
63 | 63 | ||
64 | public void SetID(LLUUID avatarID) | ||
65 | { | ||
66 | m_scenePresenceID = avatarID; | ||
67 | } | ||
68 | |||
69 | /// <summary> | 64 | /// <summary> |
70 | /// | 65 | /// |
71 | /// </summary> | 66 | /// </summary> |