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author | Melanie Thielker | 2008-08-16 02:00:36 +0000 |
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committer | Melanie Thielker | 2008-08-16 02:00:36 +0000 |
commit | 328ab79b783d4beaa5f954918e3b306950153c1a (patch) | |
tree | e2bf03b6cc7c6514a9c83968a716648394602e14 /OpenSim/Region/Environment | |
parent | Perils of copypaste. Missing references. (diff) | |
download | opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.zip opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.tar.gz opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.tar.bz2 opensim-SC_OLD-328ab79b783d4beaa5f954918e3b306950153c1a.tar.xz |
Refactor a lot of direct calls to OGS1 to use the cached version instead.
Scripts can now no longer DOS the user server and there are a lot fewer
gratuitious lookups of user profile data.
Diffstat (limited to 'OpenSim/Region/Environment')
4 files changed, 11 insertions, 26 deletions
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs index 0d22ab9..f038975 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Currency/SampleMoney/SampleMoneyModule.cs | |||
@@ -39,6 +39,7 @@ using Nwc.XmlRpc; | |||
39 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
40 | using OpenSim.Region.Environment.Interfaces; | 40 | using OpenSim.Region.Environment.Interfaces; |
41 | using OpenSim.Region.Environment.Scenes; | 41 | using OpenSim.Region.Environment.Scenes; |
42 | using OpenSim.Framework.Communications.Cache; | ||
42 | 43 | ||
43 | namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | 44 | namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney |
44 | { | 45 | { |
@@ -589,10 +590,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney | |||
589 | { | 590 | { |
590 | // try avatar username surname | 591 | // try avatar username surname |
591 | Scene scene = GetRandomScene(); | 592 | Scene scene = GetRandomScene(); |
592 | UserProfileData profile = scene.CommsManager.UserService.GetUserProfile(agentID); | 593 | CachedUserInfo profile = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); |
593 | if (profile != null) | 594 | if (profile != null && profile.UserProfile != null) |
594 | { | 595 | { |
595 | string avatarname = profile.FirstName + " " + profile.SurName; | 596 | string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName; |
596 | return avatarname; | 597 | return avatarname; |
597 | } | 598 | } |
598 | return String.Empty; | 599 | return String.Empty; |
diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs index e6597c3..1340f8b 100644 --- a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -29,6 +29,7 @@ using OpenSim.Framework; | |||
29 | using OpenSim.Region.Environment.Scenes; | 29 | using OpenSim.Region.Environment.Scenes; |
30 | using OpenSim.Region.Environment.Modules.World.Serialiser; | 30 | using OpenSim.Region.Environment.Modules.World.Serialiser; |
31 | using OpenSim.Region.Environment.Modules.World.Terrain; | 31 | using OpenSim.Region.Environment.Modules.World.Terrain; |
32 | using OpenSim.Framework.Communications.Cache; | ||
32 | using System; | 33 | using System; |
33 | using Axiom.Math; | 34 | using Axiom.Math; |
34 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
@@ -187,7 +188,8 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver | |||
187 | { | 188 | { |
188 | if (!m_validUserUuids.ContainsKey(uuid)) | 189 | if (!m_validUserUuids.ContainsKey(uuid)) |
189 | { | 190 | { |
190 | if (m_scene.CommsManager.UserService.GetUserProfile(uuid) != null) | 191 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(uuid); |
192 | if (profile != null && profile.UserProfile != null) | ||
191 | m_validUserUuids.Add(uuid, true); | 193 | m_validUserUuids.Add(uuid, true); |
192 | else | 194 | else |
193 | m_validUserUuids.Add(uuid, false); | 195 | m_validUserUuids.Add(uuid, false); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 00d8298..22251e9 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -3777,22 +3777,5 @@ namespace OpenSim.Region.Environment.Scenes | |||
3777 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | 3777 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); |
3778 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | 3778 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); |
3779 | } | 3779 | } |
3780 | |||
3781 | // public bool IsAdministrator(LLUUID user) | ||
3782 | // { | ||
3783 | // if(RegionInfo.MasterAvatarAssignedUUID != LLUUID.Zero) | ||
3784 | // { | ||
3785 | // if(RegionInfo.MasterAvatarAssignedUUID == user) | ||
3786 | // return true; | ||
3787 | // } | ||
3788 | // | ||
3789 | // UserProfileData userProfile = | ||
3790 | // CommsManager.UserService.GetUserProfile(user); | ||
3791 | // | ||
3792 | // if(userProfile.GodLevel >= 200) | ||
3793 | // return true; | ||
3794 | // | ||
3795 | // return false; | ||
3796 | // } | ||
3797 | } | 3780 | } |
3798 | } | 3781 | } |
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs index b22643f..8dcfc03 100644 --- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs | |||
@@ -2026,13 +2026,12 @@ namespace OpenSim.Region.Environment.Scenes | |||
2026 | { | 2026 | { |
2027 | if (godStatus) | 2027 | if (godStatus) |
2028 | { | 2028 | { |
2029 | // TODO: remove this cruft once the master avatar is fully | 2029 | // For now, assign god level 200 to anyone |
2030 | // deprecated. For now, assign god level 200 to anyone | ||
2031 | // who is granted god powers, but has no god level set. | 2030 | // who is granted god powers, but has no god level set. |
2032 | // | 2031 | // |
2033 | UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(agentID); | 2032 | CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(agentID); |
2034 | if(userProfile.GodLevel > 0) | 2033 | if(profile.UserProfile.GodLevel > 0) |
2035 | m_godlevel = userProfile.GodLevel; | 2034 | m_godlevel = profile.UserProfile.GodLevel; |
2036 | else | 2035 | else |
2037 | m_godlevel = 200; | 2036 | m_godlevel = 200; |
2038 | } | 2037 | } |