diff options
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
Diffstat (limited to 'OpenSim/Region/Environment')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs index 74af2c1..6e1a5d6 100644 --- a/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/Terrain/TerrainChannel.cs | |||
@@ -121,12 +121,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain | |||
121 | { | 121 | { |
122 | for (y = 0; y < Constants.RegionSize; y++) | 122 | for (y = 0; y < Constants.RegionSize; y++) |
123 | { | 123 | { |
124 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; | 124 | //map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
125 | double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20); | 125 | // double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize, Constants.RegionSize, 20); |
126 | if (map[x, y] < spherFac) | 126 | // if (map[x, y] < spherFac) |
127 | { | 127 | // { |
128 | map[x, y] = spherFac; | 128 | // map[x, y] = spherFac; |
129 | } | 129 | // } |
130 | map[x, y] = 26; | ||
130 | } | 131 | } |
131 | } | 132 | } |
132 | } | 133 | } |